yeah but Microsoft only have to worry about single platform compatibility (^_^) so its easier to make it more quickly. C++ on a Win32/Win64 system, OpenGL covers all platforms.
But a good point is we've gone from OpenGL 1.3.0 to 1.4.5 in under a year - and there were roughly 12 versions inbetween, so its not really that DirectX update more - its more they're far more public about updates and they oftenly fixx those major bugs that Microsoft has a habit of making
lol never used BB3D much, had the demo for like a day and got bored of it - so close to C++ i thought fudge it might as well learn C++ hehee
Always thought it was OpenGL ho hum
Anata aru kowagaru no watashi! 