Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / BA tile prototype

Author
Message
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 31st Jan 2004 00:49
Here's a prototype, some info and a shot:

http://www.dannywartnaby.co.uk/rgt/index.php?board=10;action=display;threadid=2147

You can reply in here or over there if you wish.

Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 31st Jan 2004 20:04
Update!
The problem with the floor is now fixed, I just changed a parameter in the collision code so that he doesn't slide on slopes (I'm calling a box a he... : ) The camera code is more optimized now so the demo should last a bit longer, it's also a bit smoother when zooming out. The camera is far from perfect but I'm leaving that for later, at least I want the full version of the DLL first. The jump code have been modified so it shouldn't be so hard to get on those platforms.

Login to post a reply

Server time is: 2024-05-19 08:43:19
Your offset time is: 2024-05-19 08:43:19