What do you mean? Is the .X format that you mentioned is a cube (or box).
Erm... maybe you got me wrong, I want to create a skybox, which is actually the background surroundings scenary of a level. It doesn't move, i.e. it always remains stationary as the player moves.
If you use a texture mapped cube, it will have some artifact at the box corner. I heard before on creating skybox something like this needs to alter the UV coordinates.
Any ideas?
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