@Kain the Second
If this project is a success, it will be capable of being used for just about any 2D game with a map-based environment (horizontal shooters, verticle shooters, and rpgs). It will depend on the textures you use, and the way you set the parallax layers!
UPDATES:
- Primitive save/load feature implemented... Needs more work to be better.
- Just implemented parallax layering !!!
There are currently six layers of textures you can place (though using all of them in unadviseable unless you are making a cool effect)
- Stubborn run-time bug: the parallax layers cause the grid to skip a pixel every once in a while (ugly -
).
Oh by the way... No new screenshots until parallax effect can be demonstrated with viable looking textures.
NEGATIVE NOTE: I'm designing this editor to best suit my own creation needs. Therefore I could not get cosmetically advanced on the menu buttons - they are ugly. The scrolling switches for the preview textures are still gray boxes that are too small to contain arrows (640/480 res stinks -
but so does my computer - if you want an excuse)!
MAJOR EDIT: I just now fixed the grid bug. I'm so darn happy I could jump through the roof.
"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)