The game i'm making is a overhead scrolling RPG type thing, I on a whim decided it would like to add some weather effects to it. (I like to do things that help me lean something new)
I think this would normally be quite easy, a plain with a scrolling texture would look good enough for this, and I made that exactly.
The problem, I can't put it in front of the sprites, as then the sprites can't be seen.
So I thought, well instead of using a plain, how about using another sprite, simple enough, except I can't work out how to scroll the texture on it effectively. I came up with a paste image routine but it was far to much of a performance drainer to work. So I put my thinking hat on (literally may I add) and found this command
SET SPRITE TEXTURE COORD
But basically I can't produce a scrolling texture effect with it (maybe due to my lack of knowledge of what is really going on with it, I look at that tutorial that has it in on this site a while back and thats where I remembered the command from).
Anyway to cut a long story short (well relatively), has anyone some fine ideas on how I can get this working, I don't want to lose the sprite map I use, its far faster then pasting the tiles and is very integeral to the whole game engine anyway.
Any help is greatly apprecaited, i'm not just asking for code either, I like to work things out myself to a degree, I find when I do I tend to remember better then when I pasted someone elses code in. (thought code examples are always welcome! )
Thanks.
To be no more, sad cure.