imagenum=1
x=250
y=250
`our loop
sprite imagenum,0,0,1
offset sprite imagenum,5,5
do
if upkey()=1 then imagenum=1 : inc y
if downkey()=1 then imagenum=2 : dec x
inc angle,rightkey()-leftkey()
inc x,rightkey()-leftkey()
angle = wrapvalue(angle)
sprite imagenum,x,250,1
rotate sprite imagenum,angle
sync
loop
Now see this was sopost to be for a 360 degree turning movement but it turns in a wide 360 degrees but thats not the real problem nor do i care that much right now. the above code shows how to get 2 sprites on the screen and control one at a time and one seems to act "dead" while the other is being controled but you'll have to load your own media for it and see what happens i think its a big fat blooper i know what causes it but i'll fix it later...
The search continues.