Well, my 2D engine for my first real game is comming along nicely. However, I forsee a couple roadblocks in the art department. Namely, I'm a terrible 2D graphic artist, but I easily adapt and can pump out some good 3D models. Is there any solutions for me (basically, how can I apply good 3D modelling skills to a 2D game).
Remdering stuff is probably going to be your first answer. However, what is the most effecient way to render, and without using a program as complicated as POV-Ray (it's like swatting a fly with a twin-barreled-shotgun, IMO).
In addition, there are some people who complain of 2D shooters with a "rendered look" to them. Apparently, they are not even satisfied with VERY-high-poly models that were rendered. They demand the "pixil artist" look to the ships and stuff. What would you say to critics like that.
"The keyboard is mightier than the sword."