Hi there
Whats the best way to stick a camera to an object that is moved about using the free flight (pitch/roll/turn) commands ? I figured placing the camera on the object and using "set camera to object orientation" would work.. but (I've got DBP+Patch3) the following test code doesn't play ball. The camera appears to have a curved accel/decel, hold down up for example and the longer you hold the faster it spins. Hold down and it curves back until it spins the other way. Plus it doesn't match the object's pitch. Perhaps I'm using the command wrong or the wrong command to achieve the desired effect ?
Thanks in advance.
sync on:sync rate 100:hide mouse
make object box 1,4,1,20
do
move object 1,0.002
if upkey()=1 then pitch object up 1,0.02
if downkey()=1 then pitch object down 1,0.02
position camera object position x(1),object position y(1)+5,object position z(1)
set camera to object orientation 1
sync
loop