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Newcomers DBPro Corner / could anyone help, AI - pathfinding

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Luke
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location: United States
Posted: 27th Nov 2002 02:16

Hi, I'm making a game, where there are tanks, both AI and human fighting in a free-for-all battle. The only thing I would like help with is the pathfinding AI program. The walls are all the same size and are on a grid, the tanks aren't locked to the grid, so the can turn and stuff. So, could somebody give me an A* pathfinding demo showing this, or any type of pathfinding at all, in any language (erm, computer language, or Latin, LOL). I only know DarkBasic, but my dad knows lots of languages like C and C++ and VB. Also, if anyone knows of any AI pathfinding sites, please tell me.
I decided that just point the AI towards the nearest tank, other than itself was to dumb, 'cause it wouldn't know about walls.
www.CyberLuke.com
Timpuktu
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location:
Posted: 27th Nov 2002 15:10
Here is some links about pathfinding and ai coding:
http://www-cs-students.stanford.edu/~amitp/gameprog.html
http://www.gameai.com

Hope this links help's you.
-Timpuktu

System specs: AMD 500MHz, 196MB, GeForce 2 MX 400
10GB HD, Sound Blaster Live! Value, Windows 98 SE

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