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DarkBASIC Professional Discussion / BSPs still slow with patch 3

Author
Message
Kensupen
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: United States
Posted: 27th Nov 2002 06:06
I made a Quake style deathmatch demo using CShop to make the .X level then converted to .BSP using the utility. Under patch 1, I got ~300FPS. With patch 2&3 I get ~20. Is this going to remain that slow? If so, BSP will be completely useless.

-Kensupen
REDOXODER
21
Years of Service
User Offline
Joined: 11th Oct 2002
Location:
Posted: 27th Nov 2002 21:25
yes .....

please update bsp engine..............

(more speed and full bsp support please......)



Dreamora
21
Years of Service
User Offline
Joined: 20th Sep 2002
Location: Switzerland
Posted: 27th Nov 2002 22:48
can you post your source? perhaps you used some "weird" commands

Kensupen
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: United States
Posted: 28th Nov 2002 00:19
I also made a BSP and just had the camera roam around it. The BSP was 4 walls, a ceiling and a floor. It was still slow. All the code was:
Load the BSP and control the camera.

-Kensupen
Necrym
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: Australia
Posted: 28th Nov 2002 03:09
Im having the same problems
i think its to do with collision changes they have made ive tried it with another bsp not from cshop and its ok.

Watch the bouncing cursor - now in 3d
rapscaLLion
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Canada
Posted: 28th Nov 2002 03:42
...
PATCH 3 IS NOT A 3D FIX!!!
...
The 3D fix is Patch 4 which comes out end of december!
Patch 3 was really just some basic commands and such.

Sorry, I just get tired of telling people this...

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Necrym
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: Australia
Posted: 29th Nov 2002 11:55
then dont

Watch the bouncing cursor - now in 3d

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