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Strut
21
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Joined: 1st Sep 2002
Location:
Posted: 27th Nov 2002 09:37
anyone know if a physics engine is in plan to be developed for DBPro? If DBPro had a physics engine it would definitley make it more proffessional. 3D GameStudio has a physics engine in development and so far its looking very nice. Its making their Pro version of 1,250 dollars well worth the cost. wicked real physics can add to any game, and with the new standards of games being developed nowadays I think a physics engine is going to play a big role in it.
HippyGoth
21
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Joined: 4th Oct 2002
Location: United States
Posted: 27th Nov 2002 14:56
Thats one hell of a task, a Physics Engine is pretty hefty. I would imagine something like that would need to be done in C, and accessed via .DLLs

Eddie.
Strut
21
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Joined: 1st Sep 2002
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Posted: 4th Dec 2002 02:50
Actually, I didn't mean create a physics engine using DBPro's scripting language. I ment as in the developers create a physics engine as an integral part of DBPro. Its not a far fetched idea, really. Its becoming pretty standard in upcoming game engines. I think 3D GameStudio is going to have a major advantage over all other game engines such as DBPro, and BlitzBasic. 3D GameStudio even having its own level editor and modeler in the suite already gives it an advantage.

Kangaroo2
21
Years of Service
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 4th Dec 2002 14:09
For the majority of games a genuine physics engine is unnecessary, as good results can be achieved with lots of simple equations and 'if' statements.

I'm not saying everything is possible, but results can be very convincing, and probably run quicker than a complex engine running in addition to (or indeed as part of a new DB version) your code.

I may be wrong, but I personally have never come up against a problem and have programmed almost every type of game with DB1 (fps, rts, racing, 3d platform, rpg, survival horror/adventure, rythmn action, a GTA3/Crazy Taxi clone, even a 3d Fighting game!).

Once I have translated the projects into DBPro code I am thinking of releasing the demos and source code as a resource for other people, and also to see if anyone can further optimise them, or suggest improvements

* If the apocalypse comes, email me *

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