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Code Snippets / dynamic loading terrain

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wh1sp3r
20
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 13th Mar 2004 17:10
ok, here is my source code :



Height.bmp is heightmap you have to create own heightmap about size ....ex: 64x64 or 2000x2000 its 64x64 tiles and 2000x2000 tiles

grass2.bmp is texture of tile

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wh1sp3r
20
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 15th Mar 2004 23:07
any questions ?

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DigiBO
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Joined: 31st Jan 2004
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Posted: 16th Mar 2004 21:32
Yeah... what IS this?

^_^
wh1sp3r
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 17th Mar 2004 20:27
hmmm ! viz Thread

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Cyberflame
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Joined: 4th Sep 2003
Location: Im not sure....
Posted: 18th Mar 2004 16:05 Edited at: 18th Mar 2004 16:05
Yeah... what IS this?

I think it loads height maps...but i'm not sure.

DANGIT NEO, YOU CHANGED THE CODE AND NOW THE MATRIX WONT TEXTURE RIGHT.
Philip
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Joined: 15th Jun 2003
Location: United Kingdom
Posted: 18th Mar 2004 18:41
General will correct me if I am wrong but its basically a way of creating an infinite matrix. Its the method seen in games such as Bullfrog's Magic Carpet and others.

Its very cool.

Philip

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wh1sp3r
20
Years of Service
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 19th Mar 2004 11:04 Edited at: 19th Mar 2004 11:06
hmm ... Yes, Its true .. but infinite ? no. I have created ex: heightmap 1000x1000 ..normally will be create matrix 1000x1000 (tiles) but my program create matrix only 30x30 and is dynamic loading. i can walk for all heightmap. So, this function work in game FLASHPOINT. Look to Codebase ... Is in codebase with all media.

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