Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Worldcraft / Hammer BSP Textures

Author
Message
djlaptop
21
Years of Service
User Offline
Joined: 21st Sep 2002
Location:
Posted: 28th Nov 2002 19:41
Not sure if this is considered a bug or not, but it caused considerable frustration for me until I figured it out.

When your BSP relies on textures in a .WAD file, that .WAD file _MUST_ reside in the same directory as your project's executable. For a while I had it in the same folder as my .BSP file, which won't work. You get the lightmap with no textures.

Also, DBS, _PLEASE!!!_ give us entity support... it's vital! It's so f%*&#ing annoying to go through and place all my objects via code using trial and error.

Thanks...

Login to post a reply

Server time is: 2024-05-03 23:01:14
Your offset time is: 2024-05-03 23:01:14