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DarkBASIC Professional Discussion / look 3.1 patch is here :D

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pathfinder
21
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Joined: 5th Sep 2002
Location:
Posted: 29th Nov 2002 14:51
ooo eeer 3.1 download is up

beat yah
MrTAToad
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 29th Nov 2002 14:58
But not for http download...

Good news everybody! I really am THAT good...
pathfinder
21
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Joined: 5th Sep 2002
Location:
Posted: 29th Nov 2002 15:01
hehe bet there still uploading it

Van B
Moderator
21
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 29th Nov 2002 15:03
What size is it?

I can't be arsed with another 8mb download, I only have a dial-up connection .


Van-B
Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 29th Nov 2002 15:08
According to the download page it's 2 days old... maybe they haven't changed that yet...

DigAw.com
Game in developement: The Magic Land
Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 29th Nov 2002 15:09
It's 7.87 btw. I hope this fixes my bugs that I have been bothering Lee about since patch2 =)

DigAw.com
Game in developement: The Magic Land
Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 29th Nov 2002 15:11
Get it here:
http://www.darkbasicpro.com/patch3v1.php

DigAw.com
Game in developement: The Magic Land
ICERGB
21
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Joined: 8th Nov 2002
Location: Canada
Posted: 29th Nov 2002 15:13
What's that look patch?

(Ren and Stimpy)
Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 29th Nov 2002 15:15
Well, it fixes non of my bugs...

DigAw.com
Game in developement: The Magic Land
ICERGB
21
Years of Service
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Joined: 8th Nov 2002
Location: Canada
Posted: 29th Nov 2002 15:16
no really;
What does it do?
MrTAToad
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 29th Nov 2002 15:33
I think it's just for Types - nothing else extra.

Good news everybody! I really am THAT good...
pathfinder
21
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Joined: 5th Sep 2002
Location:
Posted: 29th Nov 2002 15:35
better be floats too

Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 29th Nov 2002 15:38
Oh, I think I might got lots of decimals in my float variables that I havn't seen before =)

DigAw.com
Game in developement: The Magic Land
pathfinder
21
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Location:
Posted: 29th Nov 2002 15:39
omg Iam getting party hats on the way home

xtom
21
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Joined: 26th Aug 2002
Location: Ireland
Posted: 29th Nov 2002 15:46
That was quick. DG what's the story with matrix tiling? Patch 3 seemed to sort it out compared to patch 2 but it's still different to dbv1. Is 3.1 the same? Is this the way it's staying?
Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 29th Nov 2002 15:52
The tiles in patch 3 are the corect ones but they are still rotated 180 degrees. With my new texture tool I can code around this but when it's fixed I will have to redo what I have now. I got Lee workin on this. I don't know if it's gonna take to patch 4 or not.

DigAw.com
Game in developement: The Magic Land
Easily Confused
21
Years of Service
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Joined: 22nd Oct 2002
Location: U.K. Earth. (turn right at Venus)
Posted: 29th Nov 2002 16:15
At last! We can get back to some coding!

Big thankyou to Lee and the gang!

"Earth is the cradle of humanity,
but one cannot live in a cradle forever"
Konstantin E. Tsiolkovsky (1911)
DrakeX
21
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Joined: 26th Aug 2002
Location:
Posted: 29th Nov 2002 16:37
yaay types are fixed in functions downloading, i want to see if they really ARE fixed in functions.

i'm looking at yooooou!
xtom
21
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Joined: 26th Aug 2002
Location: Ireland
Posted: 29th Nov 2002 18:16
Ah, cool.
pathfinder
21
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Joined: 5th Sep 2002
Location:
Posted: 29th Nov 2002 19:55
read float and val() are still buggered though

haggisman
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 29th Nov 2002 21:47
theres a problem with read float?

Specs:- 1GHZ athlon, Radeon8500, 192mb ram, winxp
Viktor
21
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Joined: 7th Oct 2002
Location: Austria
Posted: 29th Nov 2002 21:59
READ FLOAT (from file) works for me and it is 4 times faster than in Patch 1. I use it to read 4 Bytes at once from a AVI-file, and store it into a memblock for much faster access. From memblock I can read out the bytes, works too. Nice trick, and a good workaround until Animation control of DBP is improved.

PC: AMD 1200/512 Mb SDR/GF2MX Dual Display/Win2000, 19" Monitor
ZX: Spectrum 128+ Customized version.
Current Project: BMP2SCR Pro (with LDIR)
MrTAToad
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 29th Nov 2002 21:59
If you want VAL working for floats, I'm sure I can help there...

Good news everybody! I really am THAT good...
DrakeX
21
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Joined: 26th Aug 2002
Location:
Posted: 30th Nov 2002 01:39
yep types work no more odd "pointer" errors. something about pNull no longer pops up. i can work on nendodraw again

i'm looking at yooooou!
MrTAToad
21
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 30th Nov 2002 19:39
Whats nendodraw ? You can tell us...

Good news everybody! I really am THAT good...

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