Hmm... I tested it on our new computer (Bought it yesterday!) and it has the same matrix bug!! maybe its my code?
Heres code (its really sloppy I know, cuz I been playin with it and havent cleaned it up yet)
START:
sync on
Fog on : fog distance 4400
Backdrop on : set camera range 0,5000
`Make object sphere 999,9000
`Color object 999,rgb(255,255,255)
Fog color RGB(0,0,0)
color backdrop RGB(0,0,0)
Load Image "Rocks&Rocks.bmp",1
load image "fire.bmp",2
MAKE PARTICLES 50,2,100,50
position particles 50,500,100,500
make matrix 1,20000,20000,70,70 : prepare matrix texture 1,1,4,4
fill matrix 1,0,1
angle# = wrapvalue(360)
set particle chaos 50,10
set particle gravity 50,1
set particle life 50,100
color particles 50,75,66,34
set particle velocity 50,5
make object sphere 10,1
Position object 10,1,150,1
Point object 10,0,150,0
`set object cull 999,0
`==============MAIN LOOP=================`
Do
set cursor 0,0 : Print Screen FPS()
if upkey() = 1 then move object 10,10
if rightkey() = 1 then angle# = angle# + 1
if leftkey() = 1 then angle# = angle# - 1
Rotate object 10,0,angle#,0
set cursor 0,25 : Print angle#
if downkey() = 1 then move object 10,-10
set camera to object orientation 0,10
x# = object position x(10)
y# = object position y(10)
z# = object position z(10)
position camera 0,x#,y#,z#
`Position object 999,x#,y#,z#
sync
loop