The CEM on an object should not always be camera aligned. If you rotate the camera around the object or have the object itself rotate, the CEM in dbpro will always display the same reflection regardles of the angles - which is not what it should do. If you take a look at ATI, OpenGL or Nvidia CEM demos they all reflect their maps correctly - when you spin around the object in these demos, the CEM will scroll around the surface to show the correct reflections and angles.
Also, in order to make all the CEMs seam-up correctly in DBpro, you have to rotate the ypos and yneg images 90 and 270 respectively. That one took a lot of brain scratching to figure out.
However, having mentioned this annoying bug, I have to say the CEMs still look awesome as still images, even if they are broken - it just looks very wierd when you move.
FYI: 4600Ti, dx8.1b, 2Ghz, XP SP1
Please fix this in the next patch if you can, it certainly adds polish and shine to the scene (pardon the puns).
AsylumHunter
still falling out of my binary tree most evenings (hicup!)