Some more screenshots of the game's movement model in action - bare in mind the goal here is to make it play exactly like the original Commodore 64 version - although there is a certain amount of leeway with the graphics themselves.
All the player sprite images have been shrunk from 50 x 50 to 40 x 40 so some odd jaggies as a result - these will of course be re-drawn.
Also the level has been re-drawn from the original screenshot featured - the original's screen resolution of 320 x 190 didn't fit so well into my 640 x 480 so I have altered the image - but this is not going to be the final level graphic - it's just a prototype.
Figure 1 - player running - 10 frames of animation used for the run which is in fact in excess of the original which probably only had two frames!
Figure 2 - player jumping - this still needs tweaking but it's almost there.
Figure 3 - climbing - the climbing animation currently has four frames which is two more than the original game had - the time it takes the player to climb to the top of this scramble net is a little shorter than the original so tweaking in progress.
Figure 4 - falling - falls at about the same speed as the original version.
Figure 5 - the classic Jean Claude Van Damme splits (the original version just had the player lying down - will see if the splits option is still okay when we come to the level where ducking is required - may be scrapped for the crap-looking player lying down graphic instead sadly.
Figure 6 - punching - only a single frame here (as is the original) but might have to alter this graphic a little to have the punch more shoulder level (like the original).