Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / prepare matrix texture bug

Years of Service
User Offline
Joined: 8th Sep 2002
Location: United Kingdom
Posted: 18th Sep 2002 22:47

If the above code is used, the image 'images\test.bmp' is displayed on the matrix BUT all the edges have been clipped off, i.e. about 10pixels are missing around all edges.
What the flame does not consume, consumes the flame.
AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7.

Login to post a reply

Server time is: 2020-06-01 14:13:39
Your offset time is: 2020-06-01 14:13:39