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Program Announcements / DB Particle Studio

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David T
Retired Moderator
16
Years of Service
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Joined: 27th Aug 2002
Location: England
Posted: 18th Sep 2002 23:30
I have written a program for visually making Particle Fountains for use in DBP. It writes full .dba source and has a number of preset templates.

[url]www.aozf28.dsl.pipex.com/DBParticleFactory.zip[/url]

Created in DBPF:


go here for more info http://www.realgametools.com/yabbse/index.php?board=5;action=display;threadid=7118

Sample export:
"Yes, Yes, Yes, Yes, Yes, Yes, No."
David T
Retired Moderator
16
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Joined: 27th Aug 2002
Location: England
Posted: 18th Sep 2002 23:31
Um, link does not seem to work.

Try again [url]www.aozf28.dsl.pipex.com/DBParticleFactory.zip [/url]

"Yes, Yes, Yes, Yes, Yes, Yes, No."
Puffy
16
Years of Service
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Joined: 4th Sep 2002
Location: United States
Posted: 19th Sep 2002 08:58
YAY!... david... i was asking about your program on the rgt forums... a long time ago i got the demo... =P and i wanted to know if you had finished it... but no one knew what i was talking about... >=) its my precious and we wants it.... well nice work =) it sure saves me some time... keep in touch... oh and the link worked for me... =P
Master Games
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Joined: 26th Aug 2002
Location:
Posted: 19th Sep 2002 18:25
David when I run your program the bitmap you used is messed up... it is stretched and I cant read the text that the bitmap has... over all the program it self looks great

thanks,
David T
Retired Moderator
16
Years of Service
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Joined: 27th Aug 2002
Location: England
Posted: 19th Sep 2002 20:08
You mean the UI? Funny. It is designed to correctly display in the 640x480 DBP default resolution - maybe your PC does not support 640x480?

One last try with the link: [url]http://www.aozf28.dsl.pipex.com/DBParticleFactory.zip [/url]

"Yes, Yes, Yes, Yes, Yes, Yes, No."
David T
Retired Moderator
16
Years of Service
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Joined: 27th Aug 2002
Location: England
Posted: 19th Sep 2002 20:09
Darthpuff: This is the first demo I have released!

Maybe it was DBPaint you downloaded?

"Yes, Yes, Yes, Yes, Yes, Yes, No."
Master Games
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Posted: 19th Sep 2002 23:28
David,

windows xp does not support 640x480 atleast it does not on my comp... maybe thats the reason...

oh well..

Master Games
Puffy
16
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Joined: 4th Sep 2002
Location: United States
Posted: 20th Sep 2002 03:42
"scratches head" uh i guess it was... =P do you know the link for dbpaint... i like yours more... but his makes sprite particles... =P animations... so the comp doesnt need to process so much... i was going to use it for slower computers... do you know what im talking about????????
David T
Retired Moderator
16
Years of Service
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Joined: 27th Aug 2002
Location: England
Posted: 20th Sep 2002 20:15
Quote:
"scratches head" uh i guess it was... =P do you know the link for dbpaint... i like yours more... but his makes sprite particles... =P animations... so the comp doesnt need to process so much... i was going to use it for slower computers... do you know what im talking about????????

Who is "his"?

The link for DBPaint is, oh, I should know this...
http://davidtattersall.me.uk/dbp/

Your like mine more than who's?

And sprite particles? I suppose we're onto talking about DB Particle Factory now?

"Yes, Yes, Yes, Yes, Yes, Yes, No."
Puffy
16
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Location: United States
Posted: 21st Sep 2002 03:11
his is the person you were talking about... =P the one who made dbpaint... umm thats not it...
Puffy
16
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Location: United States
Posted: 21st Sep 2002 03:17
=( it had a different interface... ill get a screenie from the demo... WAIT I FOUND THE NAME... its particle labs my monos
Puffy
16
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Location: United States
Posted: 21st Sep 2002 03:28
nm... its not particle labs... it had a windows interface... =\
David T
Retired Moderator
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Joined: 27th Aug 2002
Location: England
Posted: 21st Sep 2002 16:52
"the one who made dbpaint" That is me.

I'm struggling to understand where we are - so what are you looking for? A Windows Based Particle System?

I love Star Trek.
Especially the Episodes with Starships in.
Puffy
16
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Location: United States
Posted: 23rd Sep 2002 07:31
yours has a black background and no border right... this one had a windows interface like file menu and edit and view... =P with the lil x in the top right... =( i dont know who it was made by... but it created particles that were sprites... very fast...
David T
Retired Moderator
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Location: England
Posted: 29th Sep 2002 16:09
... but DBP is faster?

I love Star Trek.
Especially the Episodes with Starships in.
Richard Davey
Retired Moderator
17
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 1st Oct 2002 02:50
DarthPuff - that sounds like Halos particle creator, it basically made sequences of images you could then import and playback on a texture to simulate particle effects without the massive overhead of calculating them all. Worked really well, probably stuck working on Cartography Shop now though - maybe he'll release in the future.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
David T
Retired Moderator
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Location: England
Posted: 3rd Nov 2002 13:52
Rich: Where can I get a demo? That sounds great!

I love Star Trek.
Especially the Episodes with Starships in.
Puffy
16
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Location: United States
Posted: 5th Nov 2002 06:12
=D i loved it... that was a long time ago wasnt it... =\

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Nov 2002 11:20
i've not seen many updates for CShop2 recently ...
which is a point can anyone tell me why he renamed
Cartography Shop 5 - Cartography 2.0?
sorry but it kinda baffled the heck outta me

Anata aru kowagaru no watashi!

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