In DBPro when I try and use the
'set object collision to polygons x' command, it hangs my program. I am guessing this is because of a bug? Does anyone else have this problem?
The reason I was trying to use it is that I have a 'level' created as a *.x file, which contains walls, trees etc. and rather than saving these all as separate objects and check for collisions with them, I wanted to just group them all as one large 'level' object, and check for a collision with that.
So: I load the object into DBPro, and create a simple primitive cube with which to test this. I position the cube floating in the middle of the 'level' object, not touching any walls, floor etc. I expected DBPro to detect no collision, but it did... When I moved the cube completely away from the level there was no collision detected.
I guessed that this was because it was using some form of standard 'box' collision detection for the level, and tried to change it to polygon collision detection, and it was then it started to hang. If I run in step through, its when it reaches the 'set object collision to polygons x' command.
Is there an obvious work-around for this problem, or should I just separate the level into multiple walls & objects and check for separate box collisions?
Hope you can understand what I mean, any input MOST appreciated!
* If the apocalypse comes, email me
*