Thanks Mussi. Chances are I will get my particles editor done so I can use it in this
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TCA - I build the track pieces in wings3D, textured in lithunwrap and photoshop, then I load them into a section editor, where I assign a group number to all the verts, at the moment all the track pieces have 2 groups, one for each end of the track piece, future ones may have 3 or 4 for branches or crossroads.
Then I load the sections into a track editor which places and rotates the wireframe planes you see in the screens, using a spline calculation. The the track pieces have their grouped verts 'stuck' onto the planes, linking them up in a big long curving track. It took a bit of brain power to code, but now that it's working you can make track really easily
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My track editor at the moment can just make multiple long strings of track, I need to add the ability to link strings up and add junctions etc.
Weapons are last on my list of things to do, but I'm very sure they'll be added in the end
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EDIT
Indeed I did Wik
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Trying is the first step towards faliure.
Athelon XP 1600+/Radeon 9600 Pro/256 RAM