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3 Dimensional Chat / Star Wars type scroller

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MrTAToad
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 4th Dec 2002 23:28
Does anyone have a Star Wars type scrolling routine for DBPro ?
Good news everybody! I really am THAT good...
cypher
21
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Joined: 27th Nov 2002
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Posted: 5th Dec 2002 00:12
I've seen a couple of versions of this in the forums. Don't remember where, but if you spend a few looking you will find them.

cypher
21
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Posted: 5th Dec 2002 00:30
here is a side to side, but may help you;

http://www.realgametools.net/forums/index.php?board=8;action=display;threadid=10190

cypher
21
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Posted: 5th Dec 2002 00:45
maybe add the text to a matrix and move the matrix away from the camera at a horizon perspective?

not sure how that would work though, I'll work the code tonight when I get home and let you know.

Shadow Robert
21
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Dec 2002 01:27
Do you mean Star Wars Scrolling text?
There's a demo of it on the DarkBasic Demo CD
Also one or two on CodeBase (^_^)

Though would be quite simple to put up a star background, and then precalc the text into textures - put them on plains and scroll along Z, set the Camera to Z -55°
bobs ya unckie you've got what you want.

Anata aru kowagaru no watashi!
Kangaroo2
21
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 5th Dec 2002 02:21
HEY! I was gonna say that!

oops I mean well done thats exactly how I would do it :p

* If the apocalypse comes, email me *
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 5th Dec 2002 04:02
I did a thing on doing that. I used a textured plain. Here is the code, you just need to created a bitmap with some text (or in any paint program) and texture the plain.


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MrTAToad
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 5th Dec 2002 11:40
That actually scrolls the object vertically, and not along the Z axis.

What you meant was probably this :



Good news everybody! I really am THAT good...
Red general
21
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Joined: 19th Nov 2002
Location: United Kingdom
Posted: 18th Dec 2002 13:48
How do you turn this into code for Darkbasic V1.12? I am doing a starwars game which should be really good.

John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 18th Dec 2002 14:06
Oh ya lol- i thought he wanted it up and down

I dunno- I have V 1.13

RPGamer

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SonicBoom
21
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Joined: 26th Nov 2002
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Posted: 18th Dec 2002 14:09
Redgeneral, use this.

It's been slightly modified by me but credit should go to the original author but I don't know who that was!

MrTAToad
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 19th Dec 2002 12:39
The main problem with my routine is that the text is all blury, and halfway along, the texture actually starts fading out and re-appearing elsewhere.

I can't, unfortunatly, convert it for DB as I've only got DBPro

Good news everybody! I really am THAT good...
Red general
21
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Joined: 19th Nov 2002
Location: United Kingdom
Posted: 19th Dec 2002 13:40
Looks good though, so it should be exactly what I need for my star wars game. Thanks - RED GENERAL

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