Hi, I was just wondering how DBpro support alpha channel in texture. As far as I know, any pure black, i.e. RGB(0, 0, 0) in the texture will be treated as transparent, other color will be treated as opaque.
What if I want different alpha for different area on my texture. Does DBpro support color model such as 32 bit RGBA?
How about 2D bitmap, does DBpro support alpha information that stored in PNG files?
Thanks!
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