I was wondering about the quality of DBPro's BSP compiler. I know you can import the BSP format from Quake 3, but unless you license the Q3 technology from id, you can't use it in a commercial game.
My question is: Does DBPro have it's
own shadow maps\light maps, etc? If I were to make a level in Q3Radiant(for example), with those type of lighting fx, can I compile
the BSP in DBPro, and have it look as good as though I compiled it with Q3Radiant? Well, maybe not
as good, but you know what I mean.
This would be a major decision maker for me about buying DBPro. It has a great set of features, but if it can't compile the BSP, then it's no good to me for making commercial games.
Thanks for any information on this subject.