Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Definate bug in DPPro re: 'prepare matrix texture'...

Author
Message
Kale
17
Years of Service
User Offline
Joined: 8th Sep 2002
Location: United Kingdom
Posted: 19th Sep 2002 15:48


This code works completely fine in DB v1.13 BUT does not work in DB Pro! Basically its taking 1 texture file and splitting it up using 'prepare matrix texture' to texture each individual matrix tile with a little bit of the original texture to give a full and complete image across the whole matrix. The 'prepare matrix texture' command in DBpro is NOT splitting the image correctly resulting in cropped images.
What the flame does not consume, consumes the flame.
----------------------------------------------------------------
AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7.
randi
17
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United States
Posted: 19th Sep 2002 21:54
Yes, you are right, I have found the same thing.

Login to post a reply

Server time is: 2019-11-12 18:26:02
Your offset time is: 2019-11-12 18:26:02