LamptonWorm, I see you mentioned make terrain from heightmap up there, I honestly havn't looked too much into the terrain commands, but this might answer a prayer.. I have been working on a collision system for a rolling landscape .3ds model, with no luck on smooth collision ( I have got ugly stepping collision, but not smooth), so I am wondering if you or anyone else knowing would be able to tell me a couple of things please?
1, can I make a height map from the landscape object, if so how and in what program would I do this?
2, if I was able to do this and created a terrain from a height map of the original object, how would I texture it the same as the model, would I have to have a top down image in color to then add to the terrain? if not, how would I texture the terrain with multiple textures to get a similar look (and also in good quality with the textures in good preportions)?
3, what are the collision commands like on a terrain made like this? if any, would they be smooth when moving over bumpy or undulating terrain types?
sorry if this sounds stupid ro vague, but I am trying everything and anything to deal with this problem, this idea may well be the answer or at least 1 answer to the problem.
many thanks to anyone helping
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