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Program Announcements / Jetpack Demo

Author
Message
Kensupen
16
Years of Service
User Offline
Joined: 19th Sep 2002
Location: United States
Posted: 10th Dec 2002 08:29
I made a cheesy Jetpack demo that I'm going to make into a FPS when BSP speed is fixed. Right now, it's just a physics/gameplay test. It'll be 1st person for the final game.

Controls:
Spacebar is thrust.
RMB is forward movement when thrusting.
LMB is a kind of air brake if you are facing the way you are traveling and thrusting.
When you finish the course, press "r" to reset the game.
Hold "f" to show framerate.

Gameplay:
The purpose of this demo is to fly through the green spinning rings.
After you pass through one, it turns red and the next one appears.
The timer stops when you pass the 10th ring so you can see your time.


Features:
The small arrow in the bottom middle tell you which way to turn to face the next ring. (No height)
Checkpoint counter tells what checkpoint you have completed.
The Altitude meter is on the top right of the screen. 0 to 300 feet. (300 is cap)
The speed indicator is above the checkpoint counter. 0 to 45 MPH. (Not to scale) If you land on top of a building or ground going over 30MPH, you just slow down to walking speed.
If you are going over 30MPH and hit the side of a building,car or fence then you crash and die. (Game resets after 5 seconds)
If you fall over 50 feet w/o slowing down, you crash and die.
If you fly outside the fenced area, you have 10 seconds to get back in. There is an onscreen graphic to tell you.
There is a fuel gauge to tell you remaining fuel.
If you run out of fuel, you can't use your jetpack.
If you stand in the Re-Fueling tank, your fuel goes back up.

Click here to download V1.0

Early Screenshots:

Kensupen
16
Years of Service
User Offline
Joined: 19th Sep 2002
Location: United States
Posted: 10th Dec 2002 10:11
I forgot to give credit to the modeler of the cars in the demo. They were downloaded from here.

http://www.xu1productions.com/3dstudio/

I might try to make my own cars for the final version, but I have to wait for at least patch 4 to come out. I need BSP speeds back up to what they were in patch 1.

-Kensupen
MrTAToad
16
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 10th Dec 2002 18:31
Side-to-side movement is jerky, but I got quite a nice frame-rate.

Good news everybody! I really am THAT good...
Benjamin
16
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 10th Dec 2002 20:21
its cool. not slow at all

xxxpetratxxx
B. R. W
ZomBfied
16
Years of Service
User Offline
Joined: 2nd Oct 2002
Location:
Posted: 21st Dec 2002 00:10
So are you using a BSP for the world now?

Kensupen
16
Years of Service
User Offline
Joined: 19th Sep 2002
Location: United States
Posted: 8th Jan 2003 07:40
BSPs have issues. I won't try using them again til prolly patch 5.
This was made as building textured boxes in CShop and I'm using simple collision boxes.

-Kensupen
Dr DooMer
16
Years of Service
User Offline
Joined: 22nd Dec 2002
Location: United Kingdom
Posted: 8th Jan 2003 14:54
I can't play the game as I don't have DBPro (unless you've compiled it, in which case I will try it) but, looking at the screenshots, I think you ought to add another plane to the trees; since you'll be in the air a lot, looking down on the trees, they would look better if given an extra horizontal plane.

"I am a living, thinking entity who was created in the sea of information."
hexGEAR
16
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Naytonia
Posted: 8th Jan 2003 15:52
nice game, plannin gon using something like this for a new game i'm gonna make. How come u can't move mid-air, only on the ground?

your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX
Kensupen
16
Years of Service
User Offline
Joined: 19th Sep 2002
Location: United States
Posted: 8th Jan 2003 16:53
You can move in mid-air. Just turn to face a direction and push the UPKEY and SPACE to start thrusting that way. You will also go up, so you have to get used to the controls.

-Kensupen
hexGEAR
16
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Naytonia
Posted: 8th Jan 2003 17:54
cool, thanxs! will do. have you got plans on beefing this game up? i mean, creating a larger world, adding guns, computer bots etc?

your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX
ToyImp
16
Years of Service
User Offline
Joined: 1st Jan 2003
Location: United States
Posted: 10th Jan 2003 17:42
That looks pretty good. Should have mipmapping on or something. Might make it look nicer when your higher in the air. Almost looks like it could be a GTA style game too. Just a thought.

-------------
My avatar looks like he's constipated.
'Here I sit, broken hearted. Wanting to poop. But only farted'

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