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rjpa
16
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Joined: 27th Aug 2002
Location: Denmark
Posted: 27th Aug 2002 11:55
Just wondering: When will the official trial be available?

Cheers
rjpa
Error: Keyboard not found, press any key to continue. (s6x.dk)
GamzMan
16
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Joined: 26th Aug 2002
Location: M25
Posted: 27th Aug 2002 17:17
No one knows for sure when, but there will be a trial version after DBP has been released

The smart one is always the quiet one
Mike
16
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 27th Aug 2002 17:23
They were on about a trial after the official release but not before hand. Iam sure I remembered it like that

Mike

VapourNET.com
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lagmaster
16
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Joined: 26th Aug 2002
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Posted: 27th Aug 2002 19:48
i think they are working on a demo now.

but it wont be released the same time dbpro is released.

=DaZ=
16
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Posted: 28th Aug 2002 10:02
I know this question has been raised before but what restrictions do you think the trail will enforce?

DaZ

"Even a good game can make you throw your game pad to the ground. A great game makes you pick it back up again" - DaZ 2002
rjpa
16
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Joined: 27th Aug 2002
Location: Denmark
Posted: 28th Aug 2002 10:12
Well, most trials just works for eg. 30 days, and the save/compile functions are disabled, or they most certanley are, that's what you can expect. And of course: all free models, manuals, examples are far more less in the trial. At least that what I would expect.

Cheers
rjpa

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lagmaster
16
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Playing:
Posted: 28th Aug 2002 10:47
it's gonna be stripped down like crippleware

it makes the trial act like trial software.

unlike people still use the db demo.

lagmasteruk - http://www.lagmaster.net/ r.nash@ntlworld.com
specs: 1.2ghz athlon, 384mb ram, geforce 2 mx 400 (32mb),win2k
AlecM
16
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 28th Aug 2002 10:58
ya, the DBv1 trial got abused alot.

Goto http://www.shellshockede.com
indi
16
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 28th Aug 2002 12:32
I think v106 was the worst case of this.

Stink2K
16
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Joined: 27th Aug 2002
Location:
Posted: 28th Aug 2002 21:18
they should make it so your programs dont compile, that would have made me buy darkbasic a loooong time ago. I didnt even mind my darkbasic programs having that logo at the begining of my programs.

SopiSoft
16
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Joined: 28th Aug 2002
Location: Netherlands
Posted: 28th Aug 2002 22:27
I think its stupid if there's less examples and manual-content in the trialversion....how can you get excited about the product if you cant find documentation and examples on some function you dont know how to use and by that cant try out the cool stuff???....

lagmaster
16
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Posted: 29th Aug 2002 01:22
i hope there is a "online manual" otherwise it wouldnt be worth the download.

you'll probably find less examples in it, but it'll still cover the list of dbpro commands

lagmasteruk - http://www.lagmaster.net/ r.nash@ntlworld.com
specs: 1.2ghz athlon, 384mb ram, geforce 2 mx 400 (32mb),win2k
Matto
16
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Joined: 27th Aug 2002
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Posted: 29th Aug 2002 02:51
If you get the basics and are able to use them and like using the program withthe simple functions, it will give an incentive to want to buy the whole thing to try the more cool stuff out, everyones version of cool is different, I am assuming you realize this , so they have to draw the line somewhere.

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG: http://WWW.Atriarch.com
Project: Card Game with No Name
eprodigy
16
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Posted: 29th Aug 2002 02:57
And of course: all free models, manuals, examples are far more less in the trial.

According to what the team has said, there won't be any models included.

eprodigy
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Posted: 29th Aug 2002 02:57
(besides the ones for the demos)

Richard Davey
Retired Moderator
17
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 29th Aug 2002 04:39
True, no free models (loads of sound effects though for some reason!). The trial will have the manual, it's quite useless without it really. It will also be crippled quite badly, but that's the way it has to be.

Cheers,

Rich
AlecM
16
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 29th Aug 2002 05:57
indi:

a agree about v106, what was the limit? 4,000 or 40,000 lines of code? something like that.

Goto http://www.shellshockede.com

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