yup alot of polygons are saved with textures which were carefully taken from the BMW sites

they position thier cars so well and love close up shots, even with technical veiws which helps enourmously.
Gotta say you keep repeating yourself, surely an "expert" suchas yourself can tell me the obvious fault with this vehicle too?
If not then its a shame... and i think if you can't then you should just keep quiet for once in your life
for one if you notice, i forgot to mark the trim a colour, two i've forgotten to texture the side lights, three i've not actually done a great job with the shading groups, three i've render'd the car in such a way as to show the internals are not complete (my bad) and really one i don't intend to repeat.
Alot of you have noted, yeah the wheels although relatively hi polygon - are still textured alloys, and tread. I'm gonna work on an Audi i think (A2 possibly, maybe even the TT) and make it a proper CG version vehicle, get rid of alot of mistakes this one had. Build a true internal... do the runlines along the body work

Have something to be proud of, might even spend a good 10-12hours developing it
Thanks for the comments thou guys, i've got a few more renders i might show - since i've been down here been trying to take a good picture to like try a post-fusion test ... but i'm not sure to the results, they still look FAR to fake for me to want to reveal.
i really need some more skill in the post production area, as i've only had a fleeting 4months trying it about a year ago in Maya
i think i'm finally getting to grips with the Max materials, and trying to make as little shaders as possible for desired effects.
post something up soon perhaps... not sure i've still a few game models to finish up and email.
Anata aru kowagaru no watashi! 