Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / How do YOU design your games?

Author
Message
roswell
21
Years of Service
User Offline
Joined: 17th Dec 2002
Location: United States
Posted: 17th Dec 2002 20:44
Howdy all. I'm an old DB user, but I've been away from the scene for quite a while. I never got the chance to get fully immersed in DB programming, and I would like to try again. I've picked up an old game I was working on, but to be honest, it doesn't make much sense to me now. On top of that, I've been doing some other programming (Perl), and I've learned many better ways of doing things than when I attempted this first project. I'm thinking of redoing the whole thing. So, since I'm starting over from scratch, I'm curious how other DBers go about designing their games. Do you guys start with everything on paper, and slowly develop a finished project before even touching a computer, or do you start with a routine, make it work, and then move on to the next -- trying and fixing as you go?

The shell scripting I've been doing has very much been of the "start with a routine and make it work, then move on" sort, but then again, my shell scripts are usually only a few functions. Just looking for some habits of highly successful DB'ers! Thanks, guys
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 21st Dec 2002 23:45
hi,

I do it the 'make the routine work' way but I think I may have another way that looks like it might be working, this is mind mapping, you write down the goal in middle of the page and then around the out side write down what will be required, then you could take each one of these on two another page and do the same again.

this may or may not be of help! but if you enjoy do it hey what matters

cheers
John H
Retired Moderator
21
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Dec 2002 01:33
Here is my plan

Sit there and get an idea
Plan it out on paper
Think of what will be needed
Think of the different sections of code
Divide the sections up
Do each section separatly
Get the game to flow

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
Hockey07
21
Years of Service
User Offline
Joined: 18th Dec 2002
Location: United States
Posted: 22nd Dec 2002 05:12
This is what I do:

Think about game in head
Discuss game with friends
Code game from no knowledge, by myself
Stay on computer all night long
Never finish game because 3d files dont load into DB for me


Yup. Thats what i do!

Kale
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: United Kingdom
Posted: 22nd Dec 2002 14:22
@DarkJedi07, hey thats what i do

What the flame does not consume, consumes the flame.
------------------------------------------------------------------------
AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home
John H
Retired Moderator
21
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Dec 2002 19:38
3d files dont load into DB because you downloaded them off the internet and they are too high poly

Am I correct?

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
Drazo
21
Years of Service
User Offline
Joined: 26th Nov 2002
Location: In the Shadows
Posted: 22nd Dec 2002 21:01
Here's the way I do it:

When I think of an idea....

Wright it down on a piece of paper.

Draw and plan it.

Drink lots of coffee.

Think of how you are going to program the features

Drink lots of coffee.

Do some stuff on the computer - pratice etc.

When you got everything done....

Do it!

Drink lots of coffee.

I make games for fun!
John H
Retired Moderator
21
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Dec 2002 21:13
Dont forget to drink lots of coffee LOL

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
Anarchist451
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location:
Posted: 22nd Dec 2002 21:28
I've yet to program a "game", But I have lots of experience coding programs in C, Perl, VC++ and some Java. This is the way I code things:

Get an idea
Flesh it out in my mind
Write it down
Idea map
Figure out what "areas" there are to code (i/o,command interpriter, etc)
Begin on one area and swap to others as I get stuck/bored then make my way back as needed.

Usually I'll code some type of visible functionality first instead of all the "behind the scenes" activity due to the fact that seeing progress allows me to maintain better interest.

I use functions for everything. If I think I'll have to write something more than once, I make it a function.

Drazo
21
Years of Service
User Offline
Joined: 26th Nov 2002
Location: In the Shadows
Posted: 22nd Dec 2002 23:37
Except for this future RPG I'm making which I thought of 3 years ago and still thinking about. (And designing)
It will be my biggest task to do in dark basic pro.

I make games for fun!
Kale
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: United Kingdom
Posted: 23rd Dec 2002 19:46
i make all my game models in gmax or milkshape and they still dont load correctly!

What the flame does not consume, consumes the flame.
------------------------------------------------------------------------
AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home
John H
Retired Moderator
21
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 23rd Dec 2002 22:21
Lol! I dunno then!

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
roswell
21
Years of Service
User Offline
Joined: 17th Dec 2002
Location: United States
Posted: 26th Dec 2002 08:01
Thanks for the ideas, folks! If anyone else has any success advice for good design, please let me know!

/* You are not expected to understand this. */
Yskonyn
21
Years of Service
User Offline
Joined: 19th Dec 2002
Location: Netherlands
Posted: 27th Dec 2002 21:36
For me, I take a pencil and paper and draw some logo's and general stuff I want to use in the game.
The models however are created in MS right from out of my head, because I find that much easier.
I basically start programming the game after having done the main models. Then I model as I need more models.
The main plot is written out before starting, however usually it turns out to be quite different

The bottom line is that I do not work things completely out before starting, but that's just how I like it.

Yskonyn -
"It's better to wish down here you were up, then to wish up there you were down."
"The ONLY time you have too much fuel on board is when you are on fire."

Login to post a reply

Server time is: 2024-05-01 21:28:22
Your offset time is: 2024-05-01 21:28:22