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DarkBASIC Professional Discussion / is the point() command bugged in any way?

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Kale
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: United Kingdom
Posted: 17th Dec 2002 23:58
is the point() command bugged in any way? just wondered? has anybody had any problems with it?
What the flame does not consume, consumes the flame.
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AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home
MrTAToad
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 18th Dec 2002 00:23
No idea

Good news everybody! I really am THAT good...
Easily Confused
21
Years of Service
User Offline
Joined: 22nd Oct 2002
Location: U.K. Earth. (turn right at Venus)
Posted: 18th Dec 2002 00:23
Ever since patching with 3.1, I've had no trouble on my 32 bit Gfx card when running in 32 bit or 16 bit displays.

Is this a 24 bit problem?

"Earth is the cradle of humanity,
but one cannot live in a cradle forever"
Konstantin E. Tsiolkovsky (1911)
Kale
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: United Kingdom
Posted: 18th Dec 2002 01:40
i just wondered, i have a problem with a piece of code and i'm just trying to narrow it down, i'll keep you posted

What the flame does not consume, consumes the flame.
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AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home

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