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The 20 Line Challenge / The AMAZING 11 line fully 3d scroller - makes it's own media - fast video card!!!!

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geecee3
20
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Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 24th Jul 2004 12:22 Edited at: 24th Jul 2004 23:44
they just keep getting bigger and hopefully better!!!

11 lines of code for your gandering this time.

njoi, geecee3.





IT WORKS HERE

geecee3
20
Years of Service
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Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 24th Jul 2004 23:41 Edited at: 24th Jul 2004 23:48
IAN M or whoever, please delete this thread, as it is not needed and makes my code look bad. the source button is chopping my code in half and i am most annoyed.!!!!!!!

regards geecee3.

It's gonna be one of those days....... LOL......

Ric
19
Years of Service
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Joined: 11th Jul 2004
Location: object position x
Posted: 2nd Aug 2004 02:33
hey - that's dead cool!
Indian Homie G
20
Years of Service
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 2nd Aug 2004 02:38
Hey yeahh thats pretty neat
code spinneker
19
Years of Service
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Joined: 18th Aug 2004
Location: My Computer
Posted: 2nd Sep 2004 06:58
I COULDNT READ IT!!!!
TravisP
19
Years of Service
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Joined: 30th Jun 2004
Location: Behind you, with a knife!
Posted: 2nd Sep 2004 10:11

added my name to it mwhahahaha

Good thing everyone here is a figment of my imagination.

[IMG]http://img.photobucket.com/albums/v435/7RAVI5/7RAVI5.jpg[href]www.travis.dbspot.com[/href][/IMG]
geecee3
20
Years of Service
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Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 6th Sep 2004 19:59
@7arvi5, oooooohhhhhh, nasty. LOL.

only joking, There are just too many people on this forum for them all to get a mention when trying to keep the code as small as possible. when I release my BIG demo, i'll get in as many mentions and greetz as poss. in fact, i'll start writing it now, it won't be a 20 liner though, it'll be a many hundred liner with a shed load of media. and you'll get a mention for being so kind as to post in one of my threads.

regards, geecee3.

Peter H
20
Years of Service
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 9th Sep 2004 08:51 Edited at: 9th Sep 2004 08:52
sweet...though it gives me a headache...

hehe...i got in it..but you still call me darkwing


"We make the worst games in the universe."

PiratSS
21
Years of Service
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Joined: 18th Oct 2002
Location:
Posted: 9th Sep 2004 09:32
How is that 3d

geecee3
20
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 11th Sep 2004 00:34
coz the objects are moving in 3d space, and if you were to move the camera around you could view the scroller from any direction. also the fact that i used the make object cube command and the texture object command, i would have thought that it would have been obvious.

regards, geecee3.

pontifex
19
Years of Service
User Offline
Joined: 23rd Sep 2004
Location: Germany
Posted: 24th Sep 2004 10:44
hey,

after geecee3 posted, that the text actually is 3d i played around to find out, how DBpro works...
I guess I understood and added some modification, even if it is not in 11 lines anymore, but I had to understand first

thanks,
P!

it's not my fault
DrakeX
21
Years of Service
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Joined: 26th Aug 2002
Location:
Posted: 27th Sep 2004 09:04
you can't tell it's 3d because it's going so fast because you have the sync rate set to 0.

set sync rate to 60 and it's actually readable

OK enough of that damn DBP fanboy banner. i'm NOT a DBP fanboy in any way. i haven't used DBP in over a year, and i don't really plan on using it again.
geecee3
20
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 27th Sep 2004 23:55
hello DrakeX,

the reason, for the sync rate 0 in all of my stuff, is because it all falls to bits if i use a sync rate of 60. the reason for this is.. the frame rate is far more consistant if you let the program draw the graphics as fast as possible, but lock the refresh of your graphics card in it's properties. doing this gives the most fluid frame rates on most of the systems i have tested code on. everything for me runs at a constant 60 FPS unless it's overloaded with objects and effects. trust me, your video card can handle video timings better than DBP ever could. it's the only way i have found to get a glitch free, consistant frame rate. even with classic.

regards, geecee3.

DrakeX
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location:
Posted: 28th Sep 2004 09:15
i have the vertical sync set to "always on" in my video card's properties, and it still runs insanely fast..

however, if i choose "fullscreen exclusive", it runs (as expected) at a maximum of 60FPS. i say "as expected" as i don't believe it's possible to exceed the refresh rate in fullscreen mode.

strangely, the framerate is a lot smoother in FSE than in FSW, even if they're both running at 60FPS. i don't have this problem in windowed mode when i program in directx using C++.. i wonder what method they use to double-buffer / wait for vblank in DBP?

OK enough of that damn DBP fanboy banner. i'm NOT a DBP fanboy in any way. i haven't used DBP in over a year, and i don't really plan on using it again.

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