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Program Announcements / RFront - 3D pose editor

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deckard
21
Years of Service
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Joined: 11th Apr 2003
Location:
Posted: 3rd Aug 2004 19:29 Edited at: 6th Aug 2004 17:17
RFront can create poses from X files and save them (in binary X),
like popular POSER program. But RFront works with simple
low-poly 3D models. More, poses can be animated in DarkBasic
Classic programs, creating simple arcade motion such as
idle, walk, run, jump. The motion is not very realistic,
but funny. Moreover, this editor can work with a lot of number
of models, not only specially created. It scales models when
loading (to 100 units Y) to avoid problem of 3rd person
"too small" or "too large" models. RFront is freeware.

http://www.atd-group.narod.ru/eng/models.htm

http://www.atd-group.narod.ru/eng/rfronthelp/helpe.htm

UK mirror is:

http://members.lycos.co.uk/rfront/
kkzgreen
20
Years of Service
User Offline
Joined: 12th Apr 2004
Location: Nashville, TN
Posted: 5th Aug 2004 14:48
where the heck can I download it. I browsed ur site but found nothin
deckard
21
Years of Service
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Joined: 11th Apr 2003
Location:
Posted: 5th Aug 2004 17:18
You have to download 2 files marked green letters "download"
from page

http://www.atd-group.narod.ru/eng/models.htm

These files are RAR archives, so you must have WINRAR archiver from

http://www.rarlab.com/
deckard
21
Years of Service
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Joined: 11th Apr 2003
Location:
Posted: 5th Aug 2004 22:47
Welcome to Russia, Mr Mold Rat. I wait better answers.
Somebody downloaded this program? Does it work for you?
kkzgreen
20
Years of Service
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Joined: 12th Apr 2004
Location: Nashville, TN
Posted: 6th Aug 2004 04:30 Edited at: 6th Aug 2004 04:34
u could set ur site at www.members.lycos.co.uk its free and u have about 100 MB(I've never seen it down either"

You should seriously think about changing ur server. It took me 20 min. to download the 1st file and usually it takes me bout 5 secs.
kkzgreen
20
Years of Service
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Joined: 12th Apr 2004
Location: Nashville, TN
Posted: 6th Aug 2004 06:02
Does ur program work for turned based animation. I mean like I have a model and I want to rotate it by 30 deg. in z axis. Can it do that and after I save will it show it happen as animated .x file?
The Dark Padawan
20
Years of Service
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Joined: 5th Aug 2003
Location: USA!
Posted: 6th Aug 2004 08:25
Is the animation mesh-deform and in DBC how is this possible?

I saw a Million dollars I ran and tried to grab it then..................... I woke up ughh!
kkzgreen
20
Years of Service
User Offline
Joined: 12th Apr 2004
Location: Nashville, TN
Posted: 6th Aug 2004 09:21
what i want to do is simply rotate it. No deformation.
Dostej
21
Years of Service
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Joined: 21st Jan 2003
Location: Switzerland
Posted: 6th Aug 2004 16:39
It takes my about 2 min dl - that quite ok i think
Will check thr proggie tonight

To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -
deckard
21
Years of Service
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Joined: 11th Apr 2003
Location:
Posted: 6th Aug 2004 18:05
To kkzgreen:
Thank you very much for info about lycos.
I made a mirror at:

http://members.lycos.co.uk/rfront/

Can somebody try: is it ok now for UK?

The program does not save animated models, it saves
meshes in .X format and you must have additional code
in your program to make an animation from two or more poses.

The first part of code make a set of animations from 2 poses.
(see file _flip.dba)

The second part of code must be called in do:...:sync:loop
cycle to play animation. See example about ants.

To simply rotate model you must select central rorating point
(stomach) and use shift key + 1...6 keys. You can also move
model up and down using Q and W. I missed this moment from
instruction. But output model will be scaled to YSIZE=100

To The Dark Padawan

Suppose we have initial dot position x0=0,y0=0,z0 and
final dot position x1=100,y1=100,z1=100

So we can write




Now we have a cube moving in 3D forward and backward (I hope this code works)

The same thing we can do for all dots in mesh. (using memblocks)
So we can make an animation set (for example 8 or 16 meshes) using only starting and ending mesh.

The biggest trouble, that some format conferters (such as DirectX mview) "reorder" or "optimize" dots and triangles order in model when save it.
This fact makes animation impossible.
My editor preserves this order and change vertex coordinates only.

To Mr Mold Rat

Try

http://members.lycos.co.uk/rfront/

Is it fast?
The Dark Padawan
20
Years of Service
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Joined: 5th Aug 2003
Location: USA!
Posted: 7th Aug 2004 02:16 Edited at: 7th Aug 2004 02:17
Deckard:
Wow! Rich told me it was possible to technical point but highly unlikely ! Good work, Good Work!
Edit# oh I just looked at my old post and I asked if it was possilble to make a dll to load .mdl for mesh deformation in DBC
silly me

I saw a Million dollars I ran and tried to grab it then..................... I woke up ughh!
kkzgreen
20
Years of Service
User Offline
Joined: 12th Apr 2004
Location: Nashville, TN
Posted: 7th Aug 2004 04:27 Edited at: 7th Aug 2004 04:39
I downloaded them oof the new server.5 seconds(I've got cable)

Edit: When I run the 2 ants I get error "cant find or copy \windows\system\dbrt13.exe
deckard
21
Years of Service
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Joined: 11th Apr 2003
Location:
Posted: 9th Aug 2004 23:10
To kkzgreen:

"Two ants" have a code packed to DbaMini format.
More info at:

http://atd-group.narod.ru/eng/coding.htm

Sorry, but I cannot reload files from this page to fast server
right now. And now I am "off line" most of time. But "Two ants"
archive has DBA source and it works under DB Classic.
kkzgreen
20
Years of Service
User Offline
Joined: 12th Apr 2004
Location: Nashville, TN
Posted: 10th Aug 2004 04:03
oh
I used dbpro
thanx

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