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DarkBASIC Professional Discussion / BSP COLLISION HIT( ) help

Author
Message
Kensupen
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: United States
Posted: 22nd Sep 2002 18:07
Can anyone write me a small piece of DBPro code that uses the BSP that came with DBPro to show me exactly how to use the BSP COLLISION HIT() function? Also, can anyone truly describe what the "collision index" is? My goal is to make a BSP world in cartography shop and load a rocket. I want the rocket to explode when it contacts the BSP, but I can't find a way to do this. Can anyone give me some advice?

-Kensupen
Lwnman
21
Years of Service
User Offline
Joined: 22nd Sep 2002
Location:
Posted: 23rd Sep 2002 03:37
Yeah I have the same trouble, BSP COLLISION HIT() always seems to return 0 no matter what I do, I thought it returns 1 if a object hits say a BSP Wall etc..I also looked at the FPS demo, even that doesnt work!

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