Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

The 20 Line Challenge / Atomic Baby - bounce baby bounce -

Author
Message
geecee3
15
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 1st Sep 2004 00:48
here is an 11 liner scener style demo for y'all

enjoyisms, geecee3.



RougeCat
14
Years of Service
User Offline
Joined: 13th Jul 2004
Location: Xdrome
Posted: 1st Sep 2004 23:08 Edited at: 1st Sep 2004 23:10
(edit)
RougeCat
14
Years of Service
User Offline
Joined: 13th Jul 2004
Location: Xdrome
Posted: 1st Sep 2004 23:09
Hey nice work. Cool 1. Ur plannin to further enhance it like replace it with some funny object?
geecee3
15
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 2nd Sep 2004 02:30
you mean like a dancing character or something? mabey in another 20 liner. this one just demonstrates the use of offsetting the root of the object (the axis) to simulate all the higher math commands that would be needed to move the electrons around the nucleus. only the bouce effect uses TRIG functions. I concepted this while on the bog!!

regards, geecee3.

code spinneker
14
Years of Service
User Offline
Joined: 18th Aug 2004
Location: My Computer
Posted: 2nd Sep 2004 06:42
COOOOOOOOL VERY nice looking!
geecee3
15
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 5th Sep 2004 04:50
@code_spinneker, thankyou.

would anyone reading this be interested in making a scener type demo? there must be at least a couple of people out there who prefer coding tech demos and cool screen displays, rather than massive sprawling games.

regardage mega, geecee3.

Crazy Programmer
AGK Developer
14
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 7th Sep 2004 05:14
that is a nice 20 liner keep up the good work

WILL
Etienne
15
Years of Service
User Offline
Joined: 17th Jan 2004
Location: Paris
Posted: 11th Oct 2004 10:34
i get error with version 5.7 : object already exists at line 3

"What holds?" said the everawaken Autonomous
MikeS
Retired Moderator
16
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 12th Oct 2004 02:17
That is excellent.

I could really see a nice tech demo from this.

btw, I modified the sync rate to 60. Might be a good idea for anyone else who runs it.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Final Epsilon
15
Years of Service
User Offline
Joined: 26th Jan 2004
Location: CA, USA
Posted: 13th Oct 2004 11:22
ooh pretty atom. ^_^

Quote: "would anyone reading this be interested in making a scener type demo? there must be at least a couple of people out there who prefer coding tech demos and cool screen displays, rather than massive sprawling games."

sceners are nice. ^_^ I'd like to make one in DBP someday.
geecee3
15
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 23rd Oct 2004 18:42
cheers MikeS, glad you likes it.

cheers Final Epsilion, thanks for the hosting. Bigups!!
work is now under way on something a bit more groovy.

regards geecee3.
Final Epsilon
15
Years of Service
User Offline
Joined: 26th Jan 2004
Location: CA, USA
Posted: 26th Oct 2004 06:15 Edited at: 31st Oct 2004 09:52
You're welcome! ^_^

Mehopes to see what you have to show soon.

cheers!
~ep.
geecee3
15
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 28th Oct 2004 10:43
hi all,

Teh Fujiboink codez is 80% complete, and it's looking decidedly average. all that's left to do is the scroller/greetz and teh groove. then try to get teh whole thing as small as possible. teh final .exe for this could be 15MB in size. There must be some DECENT way of compressing teh whole thing down to a sensible size. anywayz,teh demo should be ready by friday sometime after teatime along with a 20 liner using a couple of teh effects from teh demo, I think it will be a 20 liner of average proportions with teh codez and teh cherriez on top.(teh cherriez being teh 200k media your allowed to go with teh codez).

regards, geecee3

ps. i think i made a few of teh old spelling mistakes.
Final Epsilon
15
Years of Service
User Offline
Joined: 26th Jan 2004
Location: CA, USA
Posted: 31st Oct 2004 09:52
whooohooo! lets see teh demoz!
geecee3
15
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 1st Nov 2004 03:28
teh power lies in teh media (it's called cheating, wooop wooop!)
all will be revealed soon.

fujiboink's slightly delayed due to the purchase of Call of Duty expansion pack. i'm currently hovering around in the 1940's taking heavy gunfire from all sides. This is how a multiplayer WW2 fps is supposed to look and feel. AWESOME. just how realistic can a game get?

regards geecee3.

PS. this clock shifting crap really screws me up.

Login to post a reply

Server time is: 2019-06-27 00:54:35
Your offset time is: 2019-06-27 00:54:35