Hmm, mistake or not, I'm going to leave the original statment so no one is coming here to see a flamer who likes Rush.
Okay. To start this off, I'll name Myself and my partner. Our alias'.
He is Torq.
I am Akira.
My skills and department in this project are the following:
Original Game Concept, Original Player concepts, Original Weapons and Armor concepts, Original Class concepts, 3D Animations of characters, clothing, armor, weapons, and world, Original skill concepts(w/ Torq), Architectural concepts(w/ Torq).
Torq's skills and department in this project:
Pure Coding w/ the Dark Basic Pro engine, Development of networking for the coding between software and hardware, newly built custom servers able to handle our custom programmed flags of creatures and players to run a smother, lag-resistant game.
Game Pitch:
Seraphim Productions Presents
My
Epic Life:
Post-Apocalyptic adventure ain’t so bad!
Tired of the same boring ideas that keep trying to, “reinvent,” themselves? If you’re such a hero in these games, how come you look exactly like everyone else in the game? Don’t you think it’s kinda boring just hacking and slashing… well, not even that really, more like hitting the attack button and sitting there. We here at Seraphim Productions, Torq and myself, believe games should be different. More of a realism, an actual feeling of being submersed in the world. We try and touch down to the smallest details. If you’re playing a melee character, you should be able to dodge and use different kinds of attacks, right? You should be able to make your own pattern of attacking with the character you play. If you always fake to the left first and then come in with a mid-level slash, followed by a special, “ground eruption,” attack, you should be able to, right? If you’re in an real world, should it take 10 minutes to get to the other side of the continent? When you throw an unaimed fireball and hit’s a mountain, does that mean the mountain it able to take the full blast? Wouldn’t a crater form? Maybe open a hole into a cave structure unknown to you before? In real life, do you walk down the street and suddenly just learn a spell because you leveled? Don’t you have to go to school and study to learn something?
We truly believe that a true MMORPG should be something that is never taken lightly. RP in RPG stands for Role Playing, right? Not, “Retard Proof.” If someone sucks at the game, then they suck. You can only get better. We think that instead of worrying so much about stats and having that, “Epic Item,” that you should be worrying about if you even know how to cast your spells, or actually engage in a sword fight. You should be your character, not your stats and equipment. Yes, a RPG is a leveling, story based game. And we will involve that, but not abuse it. Have you ever seen someone beat a person up and then automatically a certain option opens up? Or you’re now allowed to go to a certain area? Not with us, the game does not mold the players, the players mold the game. Of course the players can’t control everything, a main story will drive the game and its’ continual updates and expansions, but it will be based on player involvement. For example, if we put out that the demon world is starting to take over and no one steps up…. Looks like the demon world is taking over. The players will have to deal with an apocalyptic world, and build it back up if they want. If not, guess the majority of the players are evil, and the Good vs. Evil just got flipped.
Why do monsters drop stuff they would never actually carry? Why did you always have to go to a special area or be a certain class to sell something? With us, you can buy your own house, store your extra stuff or personal items. Think you got what people want? Open up your own little merchant shop, sit the items out, price them how you want. Hate running across our expansive worlds? Always losing to much money when you take a boat? If you got a lot of money, and friends who do too, try buying an airship. Ain’t gonna be easy, I heard the queen of the airship city is a selective kinda person. So, looks like you’re gonna have to find someway to appease her, or another way to get an airship passport to dock at her city. Sure, you can spend the money to have an airship built for you, fly it wherever, buy who’s just gonna leave an airship sitting somewhere? Do you trust everyone in the game who’s probably trying to achieve world domination? Besides, wouldn’t you just feel glamorous flying into the airship city, docking, being greeted by royal guards, commoners below gawking up at you and your power.
We hope to drive our game through a commerce stature. The more money you have, the better off you are. Of course, money isn’t anything without the power to back it. No power, you might as well just label yourself as a pawn for some other tyrants dream. You will build your character, you will still go along the same aspects as other RPGs, but in a different sense. You will need to go to school to learn your spells and combat varieties. If you want special, more powerful skills, looks like you’re treasure hunting. And you better be a keen and quick one, there is only one of each ancient artifact we create. While a book of DOOMFIRE or whatever can be passed around, or sold, it’s a little harder to share a Fire Sword. While all actual weapons can be mimicked, and some new ones created, they won’t be as strong as a demi-god arcane enchanters’ creation. Or maybe they will be as powerful, just not as permanent.
Do you know, in real life, what your exact stats would be? You have more of a general idea, and not even a general idea of “My dexterity might be…” it’s more like, “I could probably dodge that blow and come back with this.” We are trying to create a new system of leveling for people to experience. You will no longer be a level, you will be in a class range. Such as, “alpha, beta, omega, ect.” While you will be able to see a graphical representation of actual levels, we’re trying to keep away from stat molds. Your actions in the game will reflect your characters strengths and weakness’. Don’t do something for awhile? Looks like you may have forgot a little, have to learn again. Good thing you only need a quick refresh to get back to the skill you were at before. And although all classes will have their ups and downs, we’re trying to keep away from powerhouse classes. We’re trying to keep a level of balance and letting the players be the power. A level 2 black mage should, if the other sucked enough, be able to take out a level 19 cleric, right?
Another aspect of our game we wish for people to enjoy, is the feel of power. I hated starting a new game and just feeling pathetic for only having 18 points of life. Now, although I’m new, I wasn’t born yesterday. I should be able to have a sense that I’m actually somebody and that a squirrel couldn’t kick my ass. And personally, myself, I love exaggeration. If I can do A little over 200 damage the first time I hit something, that makes me feel good. Besides, I always thought with more hit points, comes more play with length in battles. I can end it quickly or it might be drawn out, all on how I play it.
Specifics on Classes and Races:
Now, in my game, I detest playing a certain race w/ a certain class in hopes of "maxing out" my character. So, to eliminate this, I took away races . . . for now. You will start of as a human looking character, size and looks are all up to you. You'll have control over your body size, weight, height and muscular appearence. Of course, along with the classic control of eyes and hair and other smaller facial features. But, races aren't too important just yet, the real segregation comes in the classes. I will briefly give a small description of all classes in my game.
Tranquil Hand - Of course, this is your normal cleric, healer that's been revised from common placement and beefed up. No longer will your Holy Virgin shriek in fear, instead they'll weild their mighty gifts of the Loving One. Holy Justice and Feverent Exorcism will run all darkness in chaos that they love! Let them fear your Judgment!
Obscure Ruin - Where would we be without our balance to the Shrine maiden of life? There is always death breathing about dark arts. What normal person wouldn't want all the riches in the land? And the power to back them. Demonic invocations, tempering wrath, a tyrants true power lays in the resting souls six feet under. This does not exclude fallen heros along their journies.
Inevitable Anomaly - Now, not everyone has the ability to control time and their body to such precision as this secht. With the skills to improve on any and all parts of themselves, sometimes even that of others, is truly a fearsome opponet indeed. Not exactly an equal battle when a person can tune their muscles and brain for a quicker reaction time, all while making precision blows to slow you down, is it?
Illicit Juxtaposition - A person who delves into the world of which all men and women fear. Their most feared opponet of a different anatomy and physiology. Where monsters and souls are used for the most awry purposes, not a holy art, and neither a dark one. What classification do those have who can summon ancient spirits and the beasts that surround them? Fear, alone will answer your question.
Stellar Conjurer - Of all the arcane arts around, no matter the power or justice lain behind them, it seems people just can't forget about the natural elements that surround them every day. And why shouldn't they? as the most popular and varying array of skills, they're to be feared the most for their cunning tricks and foul play. Fire burn you, water to drown. Wind to cut you, and earth to mound.
Mother & Father Vicar - What happens when you're aligned with the driving force of evoloution itself? The biggest player in world events? The planet is not one to mess with and neither are its' children.
Mercenary - The blade calls to all, but in different ways. Which path would you follow?
Bounty Hunter - Those who are feared the most should be hunted by those only greedy enough to risk their life for a few coins. Lawless in many ways, you have the freedom to take down your opponet, no matter the way, as long as you can bring back them unto the judicial justice.
Defender - There's no better life then a kings, correct? what's the next best thing? Of course the personal body guard of a king! Or someother official who feels he or she is in need of protection! Open up your purse all, protecting isn't an easy job!
Gladiator - Enjoy the spectacle of fighting with a sword, getting paid for it, and risking your life under semi-controlable aspects with possibility of fame? Don't wait to long, your stage awaits!
Beserker - Does the feel of a sword in your hand feel like your answer for vengance? It just might be, let the blood flow with your own.
Juggernaut - A beserk is only a mad-mans glory. Rather live your days out with your mad-man loot? Clad up in armor as a one man army of defenseful destruction.
Knight - The kings army is always calling for skilled warriors to protect its' city. Garunteed land and gold, what easier job is there?
Paladin - None greater then the Paladin, a righteous fighter in the name of good. Pure and Lawful, this knights sword deals judgement. Let us hope that we do not one day find ourselfs with a paladin who may stray from his crusade onto a massacre.
Arcane Devourer - Nothing better then a swordsman who can swing his sword like anyother. . . and devour the arcane powers of his foe. Untrained to duplicate and weild them back skillfully, his devoured power turns into a point blank cannon of fury, but this swordsman is always ready for close combat.
Artificial Shadow - Those who walk the valley of darkness without being seen are a small group of anonymous rogues. Their arts are deadly like no other, unclassified skills wielding shadow powers. Their a secret society of walking shadows.
13 Bars - Another secret lifestyle admist the large forest near the phase tree, none is known to much of them except to fear them. Easily spotted in any city for their literal tattooing of 13 green bars down their body, their silence is a glory none wish to break. It's said that when one speaks, it is to pray for the soul of their recently slain... but no one knows, as no one has lived to tell.
Armor Spirit - Divine Relations with the deceased and resting have a strange way of protecting their right to pass on. Interlayed spirit paths in their weapons, to summon a power like no others, this is a public secret that only the rigorous accomplish. They say that even a freshly sainted Armor Spirit has the power to topple great adversaries. But, how would they do that if their power is to defend?
Sky Stiletto - A style of sword fighting developed within the grand city of flying ships itself, this artform was applied to sword fighting in the idea that a mage can fight from a distance. So, why can't a swordsman? This deeply, yet newly developed skill is the talk of many, for its' controversial style. Ranged sword fighting with the fighter never swinging his sword infront of himself. What's a mage to do when he has two shortswords swinging about infront of him, but no fighter to target?
To touch a little on the Illicit Juxtaposition:
They can summon any creature in the game if they have so attuned themselves to that creature and also something we call 'vigilant souls'
Summon spells are the eminated entities of fallen warriors, so just their soul lives on to fight for those capable of weilding their mighty power. Their spirit is not usually a complete replica of their former self. It's usually a manifestation of their actual soul, such as a dragon or a firce beast of a certain element pertaining to their power. While any monster's soul may be summoned if the proper ritual is taken to convince their soul to help them, a, "vigilant soul," must be granted by the warrior him/herself.
Because of the accidental past creations of. "vigilant souls," it has actually become a ritualistic, traditionalistic kind of way. They will hold arena style battles of warriors againt each other, and once it gets down to the last two, their are to face the last soul to become a vigilant. Within this they must first beat the soul, to prove their power, and then comes a secret trial, unknown to the still living, of dedication and what's needed to be a vigilant.
Already born vigilant souls include:
Juuko - Manifested after a legendary beast called the Lenkop. A mantis-spider combination, with a special attack to barrage the opponet with a fury of jabbing forlegs. Agility is this creatures domain.
Piiaty - Manifest after an Aarchum. A titan like beast who's rage is unstopable. Special attack- Blood Drain: An adrenaline pumping non-stop attack until the death of himself or his opponet. Domain is fire/rage.
Hoii - Manifest of a blue dragon. ancient and wise, this beast is cunning and deadly. Special attack- Lightning breath. Domain is lightning.
Seshyee-yek - Manifest of a giant, this power house is terrifying. The man himself stood at almost 10 feet, massively built. Even the giants thought twice when taking him on, and for a good reason. special attack - Earth Wave: By smashing the ground with a large hammer, he can send a shockwave of earth at the opponet. Domain is Earth.
Noriko - Manifest is of herself, a powerful and wise wizard. special attack: A cluster bomb of fireballs. Domain: Fire.
Jusenkyo - Manisfest of a sky flying water-worm. Like a giant tapeworm, attuned to large bodies of water. Special attack: Gavity droplet: it will drop a large droplet of water, which will smash, them form back together to throw the enemy in the air.
A little playing around with in-game quests:
Quests - Not just anybody can conquer the world! Visit cities to find out about the different fields of combat you can learn! All cities will have information, but only key cities have the entry level school! Hope you got some money in: Learning to Destroy!
Want to find out what actually happened? Partake on a quest that will drag you around the continents, to find a magical island with a library to teach you about the past. Who knows, maybe even a new spell or two! Relics galore in magical places! Let’s go in: The Mystery of the Past!
Need a new sword? Old one just not killing as fast as you want? Tired of buying new swords? Talk to smiths and merchants, people too! You never know who has what! Try it out: A new sword for killing!
What’s up with the bandits in Mountain pass? They never get bored! Loot waiting for you in: War with Bandit Mountain!
Do your friends not hang out with you because of you ego? Test your might in: Gladiators Ho!
Looking for another maze to run? A gauntlet full of traps and monsters? Guess the big tree is your next stop in: Mystery Tree infected with Adventure!
Bored of all the monsters you run into? Looking for something besides money and treasure? Try taking a nap! Magic is everywhere in: Nightmare Rampage, get them shadows!
Tired of slaying monsters and selling their hide and weapons for money? Magic guilds are always looking for pawns, I mean, warriors to take on risky adventures. I heard they pay good to in: Magic Guilds are RICH!
Already looked everywhere and can’t find anything new? Looking for that special piece of equipment to show off to your friends? Have fun with destruction in: Mountains blow up too!
Everyone already steal everything from the floating island? I heard the desert prison is full of relics from the past! Lets go get some goodies in: Laws are covers for ancient treasure!
Those relic weapons to plain for your tastes? Looking for a new sword or staff with pizzazz? Head to the Master City to talk to a smith about a new weapon! It’ll put you on an adventure hunting for rare ores and such, but it might be worth it in: Weapons ARE a fashion statement!
Are your knees (fingers) sore from running across the world so much? Lost all your money gambling on the transport boats? Get some friends together to buy yourselves a new Air Ship in: Noah ain’t the only one sailing Mountains!
Got some books from the old ages that you can’t read? Hate seeing others using cool one of a kind spells because you don’t know the old language? Well stop by your library to pick up a book for translating in: Translation Sensation!
My friend told me that when he was fighting a monster, he missed with an extremely powerful spell. The spell hit the mountain foot right by him and blew open a hole to a lost cave! Lets’ check it out in: Dragon’s Sleep Heavily!
That Volcano looks kind of odd, it never stops! I wonder what’s making it continually spew lava!? Maybe it’s a dragon rich with treasure! We should investigate in: Red Dragons have Beautiful Treasure!
There’s one large chasm with a million vines splitting off. My friend told me he saw a glowing sword down there once, but when he started to get closer the shadows began to move! I wonder what it is in: How can the dead be alive if they’re dead!?
One of my friends heard that if you drink from a certain area of water on the beach island by the master city that you would stop aging! I’m kinda scared, what could it actually be in: Parasites are good?!
I heard that some necromancer had created his own city and that there are lost, limitless caves of knowledge in the mountains behind it! But, there are a lot of aggressive necromancers that don’t want to let people into their city! Maybe we can find another way to the caves in: Necromancers are greedy!
Ever had some treasure randomly stolen from you? Always wondered where those shady type people come from? Rumor has it that there is a secret society some where by the giant tree and they hoard the treasure stolen there! Feeling like taking on a group of master assassins to get back your ring? Lets go in: Secret Societies are goofy!
Why is there a wall in the back of the citadel city? Are they afraid of the waterfall attacking them? I heard there’s a cave that leads to a labyrinth inside the mountains behind the waterfall! Wanna check it out in: Treasure never rusts!
My friend said he went beyond the waterfall and actually found the ruins of an old city! He said he had to dig for awhile before he started finding anything, but he has the COOLEST looking cloak now! Even if it is ripped, lets go get something cool in: Dumpster Diving the Old City!
My friend is always looking for a cheap way to make a few coins. He owns a small sailing boat, and found an island by the prison desert! He said it was luscious with vegetation… and escapees from the desert prison! Guess they got money too! They’re willing to pay for a ride to a continent to get back in life in: Smuggling Escapees pays off… BIG!
Tired of never knowing what your fighting? Bad at guessing strategies and weakness’ of monsters? I heard that there’s a group of people that have made a monster encyclopedia! And they’re constantly updating it too! Maybe I could get a copy, or even help find new monsters in: Freaky Geeks who like to poke dead monster parts!
Extras of the game:
Of course no RPG would be complete without traditional Mini-Games.
For those who deeply love Mini-Games, there is an array that should be able to touch any and everybody. They are (so far) as follows:
[b]Gambling[/b] - All gambling will be done on boat rides. Since it is not an instantanious thing, the people of this world have found the hull of boats to not only hold people and cargo, but giant gambling arenas too! Card games, Dices games, Pachinko-style games, Ect!
Card Games - This world isn't fit with electronics, so why not collect and play a traditional collectable simple "FF8" collectable card game? Who knows, if you win a big tournament or become so famous in life you might have a card created in your image!
Collectables - We know there are always collecting fans out there! my
EPIC LIFE is full of sets of stuff to collect! From cute little dolls, to bug collections, all the way up to designer armor!
Dying / Game Over:
In my game, I don't believe in corpse hunting. So, you are given the option, in your personal profile that selects everything personal about your character from the way the walk to their fighting style, you can select your KO limit. This limit is set so that when you reach a certain number of Hit Points or if you choose, a certain percentage, that your character will be rendered unconscious. This of course will save your character from dying, but leave them vulnerable to theifing. Of course all travelers should take precautionary measure with valuables, it's to your own disgretion.
Phew, can't really think of anything else that really needs to be put down here. I guess any questions can be posted here, although I'd rather them sent via e-mail too. Rabitebite@aol.com
I'm in iraq right now, so the game is progressing slowly right now.
I'm hoping for a sponsor, criticism, ideas, and donations. Yeah, this game will charge money to play, but only because I think it's impossible to make a free mmorpg. The bandwidth and hardware maintence is more then enough to prove this. I don't even have to talk about personal time devoution or anything of the likes. This is for my pleasure, it's only a bonus that you can enjoy it too!
ALPHA Testing will be close friends and family only.
BETA will be a first come, first serve basis.
NO BETA HAS NOT BEEN SCHEDULED YET, SO DO NOT ASK TO BE APART OF BETA TESTING
This post is simply to inform, create ideas, and begin a small circulation of a hopefully upcoming, new wave of a new MMORPG style.