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DarkBASIC Professional Discussion / DBpro Collision Question :)

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Megaman X
21
Years of Service
User Offline
Joined: 21st Oct 2002
Location: Sweden
Posted: 30th Dec 2002 21:01
I've a question about the Automatic Collision System of DBpro. The demo is not running in my computer unfortunatly...
How does this collisions work? Will it for exemple give me full sliding collision for a map in .x for exemple... similar to the collision system used in BB(please don't flame me). I just wanna know if this is now possible in DBpro to have this kind of collisions system.

thanks
I don't suffer from insanity, I enjoy every minute of it!"
-- Rogue
haggisman
21
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 30th Dec 2002 22:20
I'd expect so.

Specs:- 1GHZ athlon, Radeon8500, 192mb ram, winxp
Megaman X
21
Years of Service
User Offline
Joined: 21st Oct 2002
Location: Sweden
Posted: 31st Dec 2002 02:12
15 views and one answer only . Thanks haggisman for replying me. So, I did not get ur point, "I'd expect so", so it actually does not use a collisions system as BB? Cuz the collision in DB was nothing but awfull... sorry guys...

I don't suffer from insanity, I enjoy every minute of it!"
-- Rogue
Fallout
21
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 31st Dec 2002 02:26
Unless you're using BSP maps, the collision detection in db is quite poor and polygon collision doesnt even work. In my opinion, you're better off writing your own collision, optimised for your own game.

Machine: P4 2200, 512MB, GeForce4 64MB, Audigy Platinum

There's a junglist inside every coder. http://www.kontact-kru.com for my own personal breakbeat terrorism.
Megaman X
21
Years of Service
User Offline
Joined: 21st Oct 2002
Location: Sweden
Posted: 31st Dec 2002 02:27
Thanks for the reply Fallout That's exactly what I wanted to know

I don't suffer from insanity, I enjoy every minute of it!"
-- Rogue

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