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DLL Talk / NuclearGlory Questions

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David R
20
Years of Service
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Joined: 9th Sep 2003
Location: 3.14
Posted: 23rd Sep 2004 22:26
Im making a pretty BIG 3D RTS game [1/4 complete - lots t do] and I was wondering about the NG DLL:

If I was eventually going to sign up with Nuclear Glory, and get people playing my game online, would it be best to download the DLL now, and build it into my game before its finished, or is the DLL easy enough to simply implement itafter the game is finished?
[Im afraid that I may need to tear my code apart to get it ready for the NG dll]

Current project: Blood of the Brave [formerly Revolution] Visit me at: www.Lightningstudios.co.uk [I'm also named under 'DWR'] Email me: welcome@lightningstudios.co.uk
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 24th Sep 2004 05:44
It is very easy to use. I am coding it in as I go but I don't think it would be too difficult to add it in later. Though I usually do my collision programming near the beginning of my project. Just after loading objects.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Sep 2004 07:52 Edited at: 24th Sep 2004 08:01
I would be tempted to do it now, rather than later. Although you could encapsulate it in a function, it is significantly different to standard collision. Better...but different. You will probably find yourself doing other parts of the code differently too.

BatVink
http://biglaugh.co.uk/catalog AMD 3000+ Barton, 512Mb Ram, 120 Gig Drive space, GeForce 5200 FX 128 Mb, Asus A7N8X Mobo.
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