Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / 3D Studio Max Question

Author
Message
Nemo
21
Years of Service
User Offline
Joined: 31st Oct 2002
Location: Bangor, Northern Ireland
Posted: 2nd Jan 2003 05:24
Hi there.
I just put my first character model together (using 3d studio max 3) and i now want to create a skin of some sort.
I tried to do this using the crop/place options in the material editor. The crop settings had no affect, each limb had the whole of my would be skin texture on it.
Is this a conversion problem? (i use conv3ds to convert from .3ds to .x)
Is it my limited knowledge of studio max?
Or better yet, is there another, easier way that i am not aware of?
Help please, i'm so close to having my first completed game character.
Disco Stu
21
Years of Service
User Offline
Joined: 22nd Nov 2002
Location: Australia
Posted: 2nd Jan 2003 07:41
Hey,
Try posting in the 3D forum, you'll get much more help there. I'd say the problem is that you're not actually assigning the polygons and vertices on the model to and areas of your skin texture(s). Again I suggest posting elsewhere.
Sina.

"Maybe if you ain't so good, I ain't so bad."--Tony Manero to Stephanie (Karen Lynn Gorney)

Login to post a reply

Server time is: 2024-05-17 05:22:49
Your offset time is: 2024-05-17 05:22:49