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Work in Progress / Open Source Community FPS Project

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Hamish McHaggis
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Posted: 3rd Feb 2005 04:11
Cool DJ . by tiles I mean level pieces, of a set size, that can be combined to create the level. FPSC uses tiles to make it's levels (though it impliments them in a way that you can "draw" the rooms, which is rather snazzy ). You might have a corridor tile, or an open space tile, or a corner tile.

Isn't it? Wasn't it? Marvellous!
dj blackdragon3710
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Posted: 4th Feb 2005 00:21
Ok. thats what I thought. Thanks.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Hamish McHaggis
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Posted: 4th Feb 2005 03:43 Edited at: 4th Feb 2005 06:45
CPU - You have mail .

Edit:

I got a mail failed to deliver message. It says the message is too large. The attachment is around 600kb, have you got that much space left CPU?

Isn't it? Wasn't it? Marvellous!
Megaton Cat
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Posted: 5th Feb 2005 02:23 Edited at: 5th Feb 2005 02:58
The site seems to be down...I would have liked to try it out.

EDIT: Hamish did you get my email?

-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%
Professor
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Posted: 5th Feb 2005 04:12
Quote: "The site seems to be down..."


Hmm, Seems like its being redone, But dont take my word for it
Hawkeye
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Posted: 5th Feb 2005 04:47
Well...

I downloaded the second demo a while back and played around with it a bit, but I never bothered posting here. I must say it looks great! On a side note here, http://www.eclipsedevelopment.co.uk/ doesn't seem to exist anymore. After reading your warnings, I didn't even try to open it in the default editor..

I was going to offer my services with some music, but after listening to 'isolate.mp3' by Stevie I'm not so sure! If you'd like still some stuff, I could provide some fairly generic metal tunes (or some ambient stuff, for that matter)

Another note: I have some nice quasi-particle code that doesn't use those drain-clogger things called particles at all Here's a (somewhat strange) piccy:
http://img.photobucket.com/albums/v474/Hawkeye73/blood.jpg
don't mind the funky white minosuar, some strange texture bug was interfering with that screenshot

It doesn't exactly splatter on the walls or anything, but it does work nicely (high frame rate and all).. If you want teh codez, just say the word and I'll post it

Anyhow, to wrap up a somwhat long post, looking awesome!

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
CPU
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Posted: 5th Feb 2005 07:06
@ - hamish, it should work, i don't have like anything in there and i've gotten attachements over 2-3Megs before, so try it again (codelogic[at]truevine.net) and if you get the same thing try (cpu135711[at]yahoo.com).

CPU

[center]K-OS Battlefields
IS
///---///---///---UNDER CONSTRUCTION---\\\---\\\---\\\
[center]
Game Freak10K
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Posted: 5th Feb 2005 13:48
Remarkable Hamish, truly remarkable. Id do more to help, but ive been pretty busy lately, medical school and all. Keep it up, Im cheering for 2 programs now:
CFPS and FPSC!
(CFPS-Community First Person Shooter, get it?...?)

Girls+Comics+Food= Happiness

Comics and Games-Bread and Butter.
Hamish McHaggis
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Posted: 5th Feb 2005 20:46 Edited at: 5th Feb 2005 21:11
Megaton - http://www.prodigygames.co.uk/ is up now . I did get your email. I will reply now.

Hawkeye - Yeah, I've contacted Glenn several times now, but both times he replied, but never got round to emailing me the twilight file. We can always use more music, I think Stevie isn't really involved in DB any more, so he may not do any more music, although I could ask him . Those quasi-particles, what are they? There is a particle system using DBPro planes at the moment.

CPU - I'll send it again.

Gamefreak - Thanks .

EDIT:
Demo2 is back up, so are some new screen from the level I've been mucking around with in DeleD.

Isn't it? Wasn't it? Marvellous!
6r1m r34p0r
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Posted: 5th Feb 2005 22:51
looking good!

When life gives you lemons...blow them away with an M4A1!
Hawkeye
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Posted: 5th Feb 2005 23:30
Music... well cool! I'm on it--I have a pretty decent ambient tune in progress right now, should be finished by say Tuesday, Thursday at the latest..

Quote: "Those quasi-particles, what are they? There is a particle system using DBPro planes at the moment."

bah. Sounds like you had the same idea as me Yeah, they're just textured plains.

(walks away muttering somthing about "should have checked teh codez")

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
TEH_CODERER
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Posted: 6th Feb 2005 00:27
SCREENS not SCEENS.
I tried the download and got an error. I will try again later.

Hamish McHaggis
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Posted: 6th Feb 2005 00:44
Indeed, this has been pointed out many a time . It was fixed, but the servers went down and the changes were lost (I'd only backed up the previous version). I may try to edit it, as I have decided not to stay in contact the person who made the website, incase he still deludes himself that he leads the project. If he contacts me asking to take down the website I will, but to be honest I think he's completely forgotten about it now.

Isn't it? Wasn't it? Marvellous!
Professor
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Posted: 6th Feb 2005 01:07
Great Hawkeye! Cant wait for some music from you!
Hawkeye
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Posted: 6th Feb 2005 07:56
Thanks professor

Hamish, professor, you've both got mail...

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
Professor
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Posted: 6th Feb 2005 08:06 Edited at: 6th Feb 2005 08:08
Yeah mine is "tmth710 [at] gmail.com

EDIT: I'm not sure if you have AIM or MSN so im about to get ICQ, Will email you my number when you get it
ALPHA ZERO PRODUCTIONS
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Posted: 6th Feb 2005 13:09
the engine looks cool

NEW WEBSITE ONLINE (best viewed with FireFox)
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Neofish
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Posted: 6th Feb 2005 20:25
He he, look at the download you can jump out of the levels and get stuck on the ceiling on the ramps apart from that tis a great game

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Neofish
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Posted: 6th Feb 2005 20:32
Yet another one

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Neofish
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Posted: 6th Feb 2005 20:35 Edited at: 6th Feb 2005 20:37
AND ANOTHER ONE

The end walls, the ones with the pipes aren't solid O_o

EDIT: Forgot the file

Please note I'm just pointing out where your collision fails

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Neofish
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Posted: 6th Feb 2005 20:42
Another

You can hold yourself in the roof with space and forward

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Professor
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Posted: 7th Feb 2005 03:15 Edited at: 7th Feb 2005 03:22
Neo, thanks for the bug reports! but please make it all one post, i'm not sure if you can upload multiple file's so please upload your screen shots to http://www.imageshack.us/ or a website like that. Im sure there a several ways to upload screens besides this but my point is try and keep it into one post, just for a example somthing like this.

http://img30.exs.cx/img30/8794/woops23bt.jpg

To make this link clickable click on the "http://" button before and after the link Sorry about the long post but i hope i got my point acros

Thanks
Professor
Hamish McHaggis
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Posted: 7th Feb 2005 04:57
Cheers Hawkeye. That's exactly the type of thing we need . Feel free to do metal tunes too. Any I figured out why people keep contacting me on my old email, I had my msn and email the wrong way round . Probably have a load of people adding my gmail to their msn too.

Neofish - Thanks for the feedback, but the collision system has completely changed in the lastest version (Newton), so far less chance of it getting stuck . The old collision was far from perfect, and was merely a placeholder until I found something better (which I have).

Isn't it? Wasn't it? Marvellous!
Neofish
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Posted: 8th Feb 2005 09:20
Good good. Also sorry about the multiple posts I wasn't expecting so many and I had to FTP client at the time (format)

Professor
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Posted: 9th Feb 2005 03:16
Alright its fine
CPU
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Posted: 9th Feb 2005 06:02
hey hamish, got your e-mail but i'm having trouble with my truevine one, probably why you couldn't send it to me... But yeah I'll have to spend some time digging through it, could you tell me what you envision this editor to be able to do?

CPU

[center]K-OS Battlefields
IS
///---///---///---UNDER CONSTRUCTION---\\\---\\\---\\\
[center]
Hamish McHaggis
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Posted: 9th Feb 2005 06:49
Good good . I didn't get your email, obviously a problem somewhere there.

The editor I imagine eventually to be able to do the following things...

- Place rigid bodies. Can do already, though support for Walabers rigid body format would be good in the end. We could invent a new format and have a part of the editor for assembling complex rigid bodies, but if there is already something doing it, why not use it?
- Place pickups. E.g. things like ammo, weapons or health packs. A pickup object could simply have a type setting (what type of pickup it is), radius for collection, and a reference to a physical object to represent the pickup. This way it requires minimum coding to add this feature.

Weapon and ammo pickups could be more difficult as they would need to reference which weapon they represent. I think the best way to do this is to have an index number for the weapon, and then whichever weapon is loaded into slot "x" will be assigned to that pickup. Maybe the rigid body could be referenced from within the weapon file, and loaded in the game rather than the editor.

- Place particle effects. When/if you want to do this, email me and I'll send you the particles module, as it is already made. I'll send you all the information you need about how it works too . It would be best if the editor could edit values for particle effects, in much the same way as it can edit phob files now.

- Update rigid bodys when files are updated. Ideally when you change the values of a phob (or anything else, eg. particle, if they are implimented) file, all the objects that were created from that phob file, in the editor should be updated to match the new values.

- Place team start points. The start points would be very simple to impliment. Simply have a value for position, a value for which team starts at that point (1, upwards, maybe 0 for anybody).

- Newton Joints. I'm not sure about this one, it could be quite advanced. I don't think Walabers rb editor does joints, but you would need some sort of system to create joints and attach rigid bodies to them. You can think about this one if you want to do it.

- Bouyancy. Would need to be built into the rigid body library, but a simple option to define areas of water, presumably just like everything else in the editor, and the ability to set an objects bouyancy settings is all that's needed. Could have an object representing the water built in, that's up to you, it could just be a separate object for the water surface, and underwater effects could be done in game.

- Ai stuff, eg. enemies, trigger points, etc. This I hardly have any ideas about, and it would probably be a longer way off than the other stuff. This one is going to require some thought and discussion before we even consider starting to impliment it.

- Other properties of object, eg. damage levels, with model damage levels, explosions. All the other little features of a level that may be good.

If you have any ideas about how this may work better, I'd sure like to hear them . I'm not the be all and end all of what goes on with this project.

Ps. Hawkeye, nice music . Looking forward to the final version.

Isn't it? Wasn't it? Marvellous!
Mattman
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Posted: 9th Feb 2005 11:35
Quote: "
- Ai stuff, eg. enemies, trigger points, etc. This I hardly have any ideas about, and it would probably be a longer way off than the other stuff. This one is going to require some thought and discussion before we even consider starting to impliment it."


I plan to have a proposal for you withen 2 weeks for you hamish

Something to doing?
ALPHA ZERO PRODUCTIONS
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Posted: 9th Feb 2005 20:39
hey hamish, can you make it that the editor can place vehicles too ?

NEW WEBSITE ONLINE (best viewed with FireFox)
XboxLive Gamertag: AZP
Hamish McHaggis
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Posted: 10th Feb 2005 00:10
Cheers Mattman.

Alpha - We certainly could experiment with the Newton vehicles. Once we get something established for loading them, it'd be easy enough to have a vehicle placement thingy in the editor. Only driving the vehicles would be another matter .

Isn't it? Wasn't it? Marvellous!
Professor
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Posted: 10th Feb 2005 04:23 Edited at: 10th Feb 2005 04:56
Alright we havent posted many screen shots of any 'textured' models in this forum, So i decide to try and texture a Computer, well it didnt work so i got out my camera and took some snap shots of my computer, the back bottom top ect... Then i made them into one image put the texture on the object then UVW Mapped it. I know its not a killer model but since there isnt anything else to post about that comes to mind i though i'd just post this





Its 16 Poly's and 44 Triangles
Comments and 'constructive' criticism are welcome

EDIT: Btw this is just W.I.P shot

Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper

http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
TEH_CODERER
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Posted: 10th Feb 2005 05:28
That is beautiful.

[url]andrewneale2004@yahoo.com[/url]
http://www.freewebs.com/elbsoftware/index.htm
Professor
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Posted: 10th Feb 2005 05:47
Quote: "That is beautiful."


Thanks Andrew

Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper

http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Megaton Cat
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Posted: 11th Feb 2005 00:04
Hamish: Download link still won't work.

-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%
dj blackdragon3710
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Posted: 11th Feb 2005 00:51 Edited at: 11th Feb 2005 00:56
[edit] didn't mean for this post to happen[/edit]

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
dj blackdragon3710
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Posted: 11th Feb 2005 00:52
Works Just fine for me.Still not ungrounded though. Worked on everything when my parents weren't home. Progress reports come out next thursday so maybe then(god this is really killing me!).

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Hawkeye
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Posted: 11th Feb 2005 04:56
Dang I'm sorry Hope your progress reports are good so you can make us a proper ui!

Oh yeah, and I finally finished a track: Gorehammer. Hard/speed metal that should go great with fraggin' hordes of baddys! So hamish check your email! (ironicly this is the track I worked the least on, must have been only 2h from start to finish. I would write more except for I should have started getting ready to leave for town 15 minutes ago )

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
ALPHA ZERO PRODUCTIONS
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Posted: 11th Feb 2005 05:35 Edited at: 11th Feb 2005 05:43
nice computer

NEW WEBSITE ONLINE (best viewed with FireFox)
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Cian Rice
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Posted: 11th Feb 2005 05:39
What does that have to do with anything???

Have a heart and join my message board.And now my messageboards work again!Woot!
Doom
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Posted: 11th Feb 2005 19:21
nice hahaha... anyways .. the download link doesnt work.. unless you have taken it down

--director of BRUNCO STARTS academy/School of tech
dj blackdragon3710
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Posted: 12th Feb 2005 00:21
Yes!!! All wen't well and I am now ungrounded! Anyway, work will begin when I get back from school.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Megaton Cat
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Posted: 12th Feb 2005 00:53
Quote: "Not Found
The requested URL /content/downloads/FPSDemo.rar was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. "


-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%
Professor
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Posted: 12th Feb 2005 01:00 Edited at: 12th Feb 2005 01:14
Quote: "What does that have to do with anything???"


Uhh if you talking about the computer, ever seen an office w/ computers? in a game?

Edit: btw great to here it dj! hope to be getting some great stuff soon!!

Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper

http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Cian Rice
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Posted: 12th Feb 2005 11:34

I just realized he was commenting on your model.

Have a heart and join my message board.And now my messageboards work again!Woot!
Professor
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Posted: 12th Feb 2005 23:02
Heh np

Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper

http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Random 69
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Posted: 13th Feb 2005 00:32
if this is open source wheres the source?


Try Chronic Basic the new programming langauge -- 5% Done
mm0zct
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Posted: 13th Feb 2005 01:08 Edited at: 13th Feb 2005 01:25
hi guys sorry i've not been keeping up recently school's been keeping me busy, prelims start on wednesday and i need to get some revision done. i got joint top in my year for chemistry last year and i'm not gonna let it happen again
i'll get back to the models and stuff after the prelims.


edit:i have a recording of me playing bach's prelude 1 if anyone likes to play fps's to calming piano music

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 120gb hdd, gigabit lan, ati radeom 9800se 128mb.
Professor
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Posted: 13th Feb 2005 02:39 Edited at: 13th Feb 2005 02:42
Alright cool mm0, Hope you can get back to work!!

Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper

http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Hamish McHaggis
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Posted: 13th Feb 2005 02:54
Quote: "if this is open source wheres the source?"


Try looking in the rar download.

Isn't it? Wasn't it? Marvellous!
Hamish McHaggis
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Posted: 15th Feb 2005 04:40
DJ and mm0zct - Cool news . Looking forward to seeing something from ya .

Prof has some bad news, his hard drive crashed, and he lost all the models. Luckily I have most of them, but this has set him back around 2 months. So don't moan if you don't see much from him for a while, he has a reason.

Isn't it? Wasn't it? Marvellous!

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