Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / FX FIles And FX Creator

Author
Message
Red Ocktober
15
Years of Service
User Offline
Joined: 6th Dec 2003
Location:
Posted: 23rd Oct 2004 01:42
What will be the state of using DX9 .fx files for shader effects in FPSC?

Right now the situation with DBPro is catch as catch can, and not really up to par with the "ease of use" or "ease of implementation" that seemed to be the DB mantra...

In short, will using shaders be made easier for the novice, and will there be a varitey of usable .fx files supllied with FPSC?

Thanks

--Mike
Rob K
Retired Moderator
16
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 24th Oct 2004 23:36
FPSC uses the same FX handling as Pro.

I believe that some FX files for things like bump mapping will be supplied. They will probably be tied to the segments, so that you just click and place a wall section for example and FPSC will bump-map it.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
PowerSoft
14
Years of Service
User Offline
Joined: 10th Oct 2004
Location: United Kingdom
Posted: 24th Oct 2004 23:44
Lee said that he was most excited about the possibility of using FX files


Create? Play? YOU Decide

Login to post a reply

Server time is: 2019-07-23 08:40:46
Your offset time is: 2019-07-23 08:40:46