Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Saving Games

Author
Message
OTS Software
19
Years of Service
User Offline
Joined: 25th Oct 2004
Location: United States
Posted: 26th Oct 2004 06:39
With the FPSC, will players be able to save games, open saved games, control certain game settings (detail, etc.)?

These options were not available in 3DGM and would be a necessity in FPSC.

Thanks,

www.OTSsoftware.com
IanM
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 26th Oct 2004 07:57
Yes to all of the above - saving is limited to a single game ATM

*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins, source and the Interface library for Visual C++ 6, .NET and now for Dev-C++ http://www.matrix1.demon.co.uk
OTS Software
19
Years of Service
User Offline
Joined: 25th Oct 2004
Location: United States
Posted: 27th Oct 2004 07:43
What kind of interface will there be for the user to set game settings or save games? Will it be function keys or will there be a menu system of some kind?

Thanks,

www.OTSsoftware.com
OTS Software
19
Years of Service
User Offline
Joined: 25th Oct 2004
Location: United States
Posted: 28th Oct 2004 02:14
Sorry for another post. I tried to edit my last message, but could not. A couple more questions:

Will there be an interface at the beginning of game play or just a "hit space bar" to play like in T3DGM?

Will high scores (assuming they can complete and play again to improve their score) be tracked long term or just for a particular gaming session?

Thanks,

www.OTSsoftware.com
Shadow Angel
19
Years of Service
User Offline
Joined: 28th Oct 2004
Location: UNKNOWN LOCATION
Posted: 29th Oct 2004 01:03
Dunno

LOL!


WWW.GEOCITIES.COM/PARABOX_STUDIOS :: Current Project - Future Rebel
OTS Software
19
Years of Service
User Offline
Joined: 25th Oct 2004
Location: United States
Posted: 29th Oct 2004 07:57
Anyone know yet?

www.OTSsoftware.com
OTS Software
19
Years of Service
User Offline
Joined: 25th Oct 2004
Location: United States
Posted: 15th Feb 2005 07:55
IanM said:
Quote: "Yes to all of the above - saving is limited to a single game ATM"


I have not seen anything in the manual that discusses how a user can save a game, exit the game, then reload the game. I know there are player checkpoints that will return them to a spot after dying, but what about saving and loading?

Also, if that is possible, is it supported via the menu?

Thanks,

www.OTSsoftware.com
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 15th Feb 2005 08:05
The initial info here I beleive to be now incorrect. Unless anything has changed recently saving as would normally be available in your game is not possible. I beleive that it has been dropped out until V1. I may be incorrect though so wait for an official answer.
OTS Software
19
Years of Service
User Offline
Joined: 25th Oct 2004
Location: United States
Posted: 17th Feb 2005 03:42
Here's the scoop from Lee:

Quote: "EA will not allow you to save game states and positions, and reload them. This is planned as a V1 feature, and employing a simplified game save manager menu."


www.OTSsoftware.com
schmind
19
Years of Service
User Offline
Joined: 16th Feb 2005
Location: usa,kali
Posted: 17th Feb 2005 13:17
interesting when is v1 coming out

Login to post a reply

Server time is: 2024-05-07 16:42:06
Your offset time is: 2024-05-07 16:42:06