When you sync, DB will render to the current Bitmap. If the current bitmap is 0, it will render to the screen. So create a bitmap the size of the screen, and set the bitmap to the new bitmap number. Then sync the screen, change the bitmap number to 0, and all your other stuff.
ICERGB- Your code copies a black bitmap to the image because you didn't sync.
Try something like this:
rem BACKDROP ON
COLOR BACKDROP rgb(0,0,0) : SYNC ON : HIDE MOUSE
rem SET CURRENT BITMAP 1
MAKE OBJECT CUBE 1, 100
sw=screen width()-1
sh=screen height()-1
CREATE BITMAP 1,sw,sh
set current bitmap 1
SYNC
GET IMAGE 1,0,0,sw,sh,1
rem SET CURRENT BITMAP 0
MAKE OBJECT CUBE 2,100
TEXTURE OBJECT 2,1
DO
XROTATE OBJECT 2,OBJECT ANGLE X(2)+0.9
YROTATE OBJECT 2,OBJECT ANGLE Y(2)+0.9
rem PASTE IMAGE 1,0,0
SYNC
LOOP
Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors