The thing I look forward to most in FPSC is the AI programming of enemies.
Will there be a special debug or test mode for AI scripts, where the user can watch the AI, and watch what finite state it's in etc, and watch where it might plan to go next?
Will it be possible to program and try different path-finding techniques?
Will stealth tactics be possible? Like will the player be able to sneaky up behind a AI guard with a bat and knock him out while the player takes his gun, and have him wake up after a couple minutes?
-----------------------------------
To delete the bug, delete the code.
Specs: Sony VAIO Laptop, Windows XP, P4 2.8Ghz, 512MB RAM, ATI Radeon 64MB video memory, DBP Upgrade 5.3.