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DarkBASIC Professional Discussion / Help With Collisions

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djlaptop
21
Years of Service
User Offline
Joined: 21st Sep 2002
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Posted: 24th Sep 2002 04:18
I've created a map in Cartography Shop and want to use the internal DBP collision routines.

Unfortunately, the built in DBP collision seems to create a sphere or box around the entire .x of my map, thus triggering a collision whenever i'm within the bounds of the map instead of when i'm actually colliding with it.

Is there any way to force the collision routines to detect a true collision with the mesh, instead of the "approximation" it's currently doing?
djlaptop
21
Years of Service
User Offline
Joined: 21st Sep 2002
Location:
Posted: 24th Sep 2002 04:33
Addendum:

I tried "Set Object Collision To Polygons" but this returns a false negative even when a true collision occurs.

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