Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Mercenaries 2

Author
Message
walaber
20
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 19th Nov 2004 10:40
ooooohhhhhh pretty screenies

this project is looking fantastic! I hope you'll take another look at Newton once I release the next version, perhaps you can add it to your game then... if I can ever get ragdolls working with the friggin' darkmatter models

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 19th Nov 2004 15:49 Edited at: 19th Nov 2004 15:49
Quote: "if I can ever get ragdolls working with the friggin' darkmatter models "


Once you do that'll be great

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Ali M Oldboy
19
Years of Service
User Offline
Joined: 6th Nov 2004
Location: England, UK
Posted: 19th Nov 2004 15:54
"Charming Game! This has got be be top title!" - Ali Morrison, Nukesoft.

Good Points

*Good Graphics
*Good Use Of Names (So that you know your team green and enemies red)
*Very Good Texturing
*Good Terrain
*You know where people are shooting you from

Bad Points

*Not Online

Score: 9.8/10

-ALI-

N U K E S O F T :: DANGER! EXPLOSIVE GAMES :: [href]http://www.geocities.com/nukesoft0[img]
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 20th Nov 2004 02:02
Quote: "*Not Online"


How do you mean? Multiplayer or no demo?

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
6r1m r34p0r
20
Years of Service
User Offline
Joined: 24th May 2004
Location:
Posted: 21st Nov 2004 00:25
wow guys. Just wanna say....the gun isnt pointing at the xhair!
Also, use this model. i can get u amodel with hands.

Attachments

Login to view attachments
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 21st Nov 2004 01:54
Quote: "Just wanna say....the gun isnt pointing at the xhair! "


Doesn't matter really, its a sniper that'd be used down a sight.

I can't open mdl files - only .x.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
thinkdigital
20
Years of Service
User Offline
Joined: 18th Oct 2003
Location:
Posted: 21st Nov 2004 07:50
WOW!

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
dark coder
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 21st Nov 2004 08:05 Edited at: 21st Nov 2004 08:06
ok i just finished the shotgun ill send it when ya come online on msn.




Attachments

Login to view attachments
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 21st Nov 2004 18:07
nice!

This should really make the game fun now. I've been concentrating on tweaks to deathmatch mode, and I'm slowly replacing all guns with DC's fantastic ones

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 22nd Nov 2004 02:05
Sorry for the lack of updates!

I'll take a screen in a minute to show you the shotgun.

Even better i've just implemented PHYSICS. That means that enemies 'realistically' react to the bullets you're shooting at them.

So, if you creep up behind somebody with the shotgun and shoot them, they'll fly off and land in a heap. Same with shiper rifle.

For best results detonate a grenade or rocket and somebody's feet

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Chris K
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 22nd Nov 2004 03:28
Cool.

Could you upload a superfantastic screenshot bundle please? Showing off all the guns and levels and the water etc.

Are you using Newton Physics?
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 22nd Nov 2004 03:51
Hi,

No I'm not using Newton - I'm using my own dodgy physics (basically each entity has a momentum value which is decreased every loop by a curvevalue(), and this is modified by bullets which hit the entity).

I'll get working on a superfantastic screnshot bundle now. I've solved the flames also

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 22nd Nov 2004 04:16 Edited at: 22nd Nov 2004 04:18
Okay first set of screenies.

What I really can't convery but want to show is the physics on the people when shot. It's great. Sometimes they fly up the air, sometimes they just go sideways and land in a heap before respawning. Great stuff

Although it doesn't look good, this guy is actually flying towards the player. Just been shot with the shotgun



Showing the nice grassy level. Nice to look at but slllooow


Dirt flying up from the ground


Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
6r1m r34p0r
20
Years of Service
User Offline
Joined: 24th May 2004
Location:
Posted: 22nd Nov 2004 05:29
heres the model
thinkdigital
20
Years of Service
User Offline
Joined: 18th Oct 2003
Location:
Posted: 22nd Nov 2004 06:18
Those dirt particles look really intense. Don't they slow it down any?

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
The dude guy
20
Years of Service
User Offline
Joined: 3rd Aug 2004
Location: In the streets of sasatuin
Posted: 22nd Nov 2004 06:22
Please fix the blood... And could you please put in a blood option?

Here's my forums www.andrewtamalunas.proboards28.com . Please join!

thinkdigital
20
Years of Service
User Offline
Joined: 18th Oct 2003
Location:
Posted: 22nd Nov 2004 06:29
Quote: "Please fix the blood... And could you please put in a blood option?"


Yes. Even on my 56k, I'd download this if it weren't for that. If you could, it would be great!

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 22nd Nov 2004 06:37 Edited at: 22nd Nov 2004 06:37
Quote: "Those dirt particles look really intense. Don't they slow it down any? "


Only a small bit - they're just plains.

Quote: "Please fix the blood... And could you please put in a blood option? "


Probably - it is't that bad really, what is shown above is dirt. That's why its orange.

Quote: "Yes. Even on my 56k, I'd download this if it weren't for that. If you could, it would be great! "


Wow, never had so many people concerned with this you could always just blank out the texture. But yes I'll probably add on option to turn it off.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
thinkdigital
20
Years of Service
User Offline
Joined: 18th Oct 2003
Location:
Posted: 22nd Nov 2004 06:45
Quote: "But yes I'll probably add on option to turn it off.
"


Wow! That would be wonderful!

Quote: "Wow, never had so many people concerned with this. you could always just blank out the texture"


Oh. I thought they were particles. I suppose.

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
Gir
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 23rd Nov 2004 02:53
Very very impressive keep up the good work!

I'm makin' a cake...
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 23rd Nov 2004 05:00 Edited at: 23rd Nov 2004 05:00
Thanks alot

Just quickly, here's me on the water level. I've just respawned and so that's why there's the blue sparkly things in the air.



Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 23rd Nov 2004 05:19
If you;ve just respawned why are you nearly outta helth?!

FoxBlitzz
20
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 23rd Nov 2004 05:49
The graphics are looking nice so far, but please, make the other players cast shadows. There are so many DBC and DBPro games that have entirely omitted the use of shadows and that just makes them look bare.

Intel Pentium 4 CPU 2.40 GHz | 512 MB Ram
UNVIDIA GeFartFX 5600 Cruddy Edition
Featuring an amazing 1-2 FPS in 3DMark05!
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 23rd Nov 2004 06:08
Aren't shadows a VERY intensive effect? I personally would rather have 60fps with no shadows than 15fps WITH shadows.. OR a simple shaded circle underneath.. No need for detail (In my opinion).

I think it looks great, but could be MASSIVELY improved by having a better GUI. The simple text looks out of place to me. Maybe using a pasted sprite font set would be better?

David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 23rd Nov 2004 06:17
Quote: "If you;ve just respawned why are you nearly outta helth?! "


That is a very good point.

Truth is I hadn't just respawned, I'd actually blown somebody into the air with the shotgun and they landed at my feet before spawning elsewhere - the blue sparks are there when you die or spawn.

Quote: "The graphics are looking nice so far, but please, make the other players cast shadows. There are so many DBC and DBPro games that have entirely omitted the use of shadows and that just makes them look bare."


Shadows would slow it to a halt.

Quote: "I think it looks great, but could be MASSIVELY improved by having a better GUI. The simple text looks out of place to me. Maybe using a pasted sprite font set would be better?"


I like the gui bottom left - if I have time I'll do a sprite font set. Truth is its so annoying and fiddly I don't want to unless its veeeery easy

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 23rd Nov 2004 06:27
It is! Hehe.. I was looking through that open source comunity project. VERY impressed with that game. That has some NICE font from sprite stuff. I have adapted it for a simple game I was making.

dark coder
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 23rd Nov 2004 08:51
well shadows wouldent slow it down you wouldent need to use hardware shadows, maybe just a simple oval shape that follows the terrain contours


Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 23rd Nov 2004 08:54
and how would u do that?

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 23rd Nov 2004 17:57 Edited at: 23rd Nov 2004 17:59
Indeed DC, the only way I could think is with some fast vertex manipulation commands .

Shotgun looks the bee's knees DC . Though where is teh sniper? I could really use a demo .

Isn't it? Wasn't it? Marvellous!
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 23rd Nov 2004 18:02
Snipers towards the top, about the 9th post on this page..

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 23rd Nov 2004 18:05
Oh yeah forgot about that . WELL WHERE'S THE DEMO :~P?

Isn't it? Wasn't it? Marvellous!
FoxBlitzz
20
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 23rd Nov 2004 20:08 Edited at: 23rd Nov 2004 20:08
Quote: "Shadows would slow it to a halt."


Not if you use invisible, low-poly models to cast the shadows. I've tried low-poly shadows before and they work great.

Intel Pentium 4 CPU 2.40 GHz | 512 MB Ram
UNVIDIA GeFartFX 5600 Cruddy Edition
Featuring an amazing 1-2 FPS in 3DMark05!
Mx5 kris
19
Years of Service
User Offline
Joined: 9th Oct 2004
Location:
Posted: 24th Nov 2004 00:36
yah. One thing you also might think about adding is

dawn,day,dusk,night cycle

sparse buildings (not your style I am guessing)

WAAAAAAAAAYYYYYYY Better GUI, maybe like an unreal tournement style one....

Choose AIs difficulty

and last:

Killing spree type thing.(when you kill so many people, you go into...lala land, or whatever)



Other than that it looks great, and if the features (some, others would just be cool) Some people are asking to improve appear, find a publisher for us and uk, cause Ill buy!

Chris K
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 24th Nov 2004 03:42
Check the codebase for code for mapping a shadow to a terrain. I think Van B posted it ages ago. That might have been for a square shadow though.

DmityK's .dll has vertex commands like get vertex position
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 24th Nov 2004 04:48
Hi,

Lots to reply to so I'll only reply to what I remember I've seen.

Shadows: low down on my list of things to do. Might do them once I've finished.

Day cycles: won't be having them. A deathmatch should not take more than one day

GUI: once again there are things higher in priority but if I do get some spare time I'll try and fix something up.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 24th Nov 2004 05:25
What IS on the priority list? Hehe

David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 24th Nov 2004 15:50
Some sort of menu
Gun selector using mouse button
GUI
Shadows if time



Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 24th Nov 2004 16:57
For your gun selection, are u gonna use mouse scrolling?

David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 24th Nov 2004 17:00
Sorry, yes by ouse button I meant mousewheel

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
dark coder
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 25th Nov 2004 02:27
Quote: "Shadows if time"


in time for what?


David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 25th Nov 2004 06:03
I just meant if time as in if I have any spare time

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
thinkdigital
20
Years of Service
User Offline
Joined: 18th Oct 2003
Location:
Posted: 25th Nov 2004 08:40
Shadows? GUI? Wow, David T, this game would probably crash my computer anyway. Either that, or I'd get about 3fps. I haven't exacly got a high-end PC, that is. Radeon 7500 w/Celeron. This is an awesome level of effects you've managed to put into this game. That's awesome!

How do you do the sky? It looks amazing!

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 25th Nov 2004 16:50
Just some skybox textures I found on the internet

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 25th Nov 2004 21:25
Quote: "Shadows? GUI? Wow, David T, this game would probably crash my computer anyway"

...lol....

"We make the worst games in the universe."

thinkdigital
20
Years of Service
User Offline
Joined: 18th Oct 2003
Location:
Posted: 26th Nov 2004 00:33
Quote: "...lol.... "


Oh, I meant the on-screen displays while in the game. That is, if he's using sprites. And, come to think of it, he probably isn't.

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Nov 2004 01:49
Quote: "Oh, I meant the on-screen displays while in the game. That is, if he's using sprites. And, come to think of it, he probably isn't."


Sprites aren't exactly overly processor intensive .

Isn't it? Wasn't it? Marvellous!
dark coder
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 26th Nov 2004 02:52
but they slow a game down, alot if there big sizes


Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 26th Nov 2004 03:04
Maybe on slow PC's.. I haven;t noticed MUCH of a drop. I mean yeah it might take it from 900fps to 500fps, but thats not that much change in terms of "frame TIME".. ie 900 to 500 is much better than 90 to 50.. In my opinion... (based on FPS being the recipricol of frame TIME.

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Nov 2004 03:19
If you use full screen sprites, yes. If you use DBC, yes. If you use small sizes like those you would use for HUDs, no.

Isn't it? Wasn't it? Marvellous!
thinkdigital
20
Years of Service
User Offline
Joined: 18th Oct 2003
Location:
Posted: 26th Nov 2004 04:17
I use DBC. Didn't know it wasn't so in DbPro

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com

Login to post a reply

Server time is: 2024-09-29 16:36:45
Your offset time is: 2024-09-29 16:36:45