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Author
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waffle
16
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Western USA
Posted: 16th Nov 2004 13:38
will the script system in FPSC support traps such as in hexen.
That was my favorite thing in that game, also the most frustrating.

the flying was cool, but mostly pointless.

the traps is what set it appart ....
callapsing ceiling, walkways, spinning bookcases that crush you
if your not carefull. Teleporters that send you next to a wall
where if you step back, you die ...

Spikes that fly out from walls and so on. Also the flanchets were
truely evil ... If not really careful, you blow yourself up.

Can you shake the camera like an earthqake?
I'm thinking I may just have to get this ... Although I do have
an editor for hexen and doom ... they are quite buggy.
Richard Davey
Retired Moderator
16
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 16th Nov 2004 22:48
Events based on locations (trigger zones) are included, so you could do this. You cannot at the moment shake the camera though.

"I am not young enough to know everything."
- Oscar Wilde
Ali M Oldboy
14
Years of Service
User Offline
Joined: 6th Nov 2004
Location: England, UK
Posted: 20th Nov 2004 20:29
Cool! So that Daniel Smith (Future Rebel) can get nearly caught again!

-ALI-

N U K E S O F T :: EXPLOSIVE GAMES :: http://www.geocities.com/nukesoft0

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