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FPSC Classic Product Chat / New WW2 shot

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Richard Davey
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Location: On the Jupiter Probe
Posted: 22nd Nov 2004 02:51
Hi all,

Another build of FPSC was made today so I took a new screen shot of an internal WW2 level. As you can see, even a small amount of furniture can make quite a difference to the scene. There are still some minor issues (mostly with floor texture alignment and light mapping) but it's coming on well.

http://www.fpscreator.com/shots.php?t=10

Cheers,

Rich

"I am not young enough to know everything."
- Oscar Wilde
Chris K
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Location: Lake Hylia
Posted: 22nd Nov 2004 03:14
Nice.

The candle is acutally a light source.
David T
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Posted: 22nd Nov 2004 03:57
Now THAT's what I call a level! Well done Look great.

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Red Ocktober
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Posted: 22nd Nov 2004 03:58 Edited at: 22nd Nov 2004 04:01
ok, now that's kinda nice...

good looking, detailed textures... nice glass window... nice furniture... believable shadowing...


as for the candle being a light source... it doesn't seem to be much of a factor... as far as i can see, the light from the candle flame (i'm guessing that's what you meant as being a light source, and not the candle itself) isn't affecting anything but the candle...

the dominant lighting seems to be coming from above, from the ceiling area, and slightly towards the door...

overall, nice... it's getting there.

thx for the pics... keep em comin'...

--Mike
Richard Davey
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Posted: 22nd Nov 2004 07:33
The candle isn't the light source, if I had moved the shot up a little bit you would have seen a single overhead light in the ceiling which is the one responsible for the shadow casting (as Red correctly speculated). However there is no reason why you couldn't position a light source around the tip of the candle, the problem I think is that because the candle isn't currently animated you wouldn't get that "flickering" effect like in Thief, etc, but it might be nice to try regardless - all of these sorts of things you can play around with for yourself in the final package.

"I am not young enough to know everything."
- Oscar Wilde
Chris K
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Posted: 23rd Nov 2004 04:59
Whoa. It really looks like there's light coming off that candle! Is that just faked with the texture?
Shadow Robert
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Posted: 23rd Nov 2004 06:32
That is one hell of a Quality jump.. Lighting is much better in that scene, a few tweaks to compensate for the outside (raining/dull) look; definately would really look awesome.

Lightmaps are bad in the sense that you cannot make a scene come to life; however good in the way it doesn't matter how many you put in a scene as it only slows down compliation time for the RAD. So don't be affraid to use a few to get given effects.

Remember there would be light comming in from outside too, it is often forgot about this; even when the sky is dark.. so you'd get a subtle grey/blue ambient. You then accentuate it using the internal lights.

But again a damn huge improvement from the other shots (and the MP40 gives it a nice breath of authenticity )


Richard Davey
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Posted: 23rd Nov 2004 16:17
Quote: "Whoa. It really looks like there's light coming off that candle! Is that just faked with the texture?"


It's just a very good texture.

Going to try the new test build now.

"I am not young enough to know everything."
- Oscar Wilde
granada
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Posted: 23rd Nov 2004 17:21
Lucky man

dave

Windows XP Home 2002 Service Pack 1,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
NVIDIA GeForce FX 5600 256MB DDR
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Dave J
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Posted: 23rd Nov 2004 20:37
The weapons are definately looking better now that they're lower down on the screen, with the exception of what looks like a Colt M16 (or possibly even M4), that is still a little too high IMHO.


"Computers are useless - They can only give you answers."
Lukas W
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Posted: 23rd Nov 2004 21:29 Edited at: 23rd Nov 2004 21:30
does fps creator use darkbasic pro as its engine?
so then it is possible to make such awesome things in it


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk
SeaScape
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Posted: 23rd Nov 2004 22:48
WOW! Looks great, Richard! This is becoming quite interesting...

Chris K
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Posted: 24th Nov 2004 03:27
@ Spanky Gutzler

You can make games that look way better than that in DBPro. Well I say 'you'...
David T
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Posted: 24th Nov 2004 15:50
Quote: "Well I say 'you'... "


You mean me

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Ali M Oldboy
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Posted: 24th Nov 2004 16:24
#4737 Carling Sir - IM THE DADDY 'ROUND HERE! WHERE'S YOUR EFFENING TOOL, WHAT EFFENING TOOL? DON'T GO IN THE GREENHOUSE! GREENHOUSE! GREENHOUSE!#

(A Strip From Little Britain)

Ali @ Nukesoft

N U K E S O F T :: Explosive Games :: http://www.geocities.com/nukesoft0
David T
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Posted: 24th Nov 2004 16:59
There's humour and then there's just stupidity.

Get 15 new commands, all the date / time commands left out of DBPro for free!
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niftypuss
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Posted: 25th Nov 2004 06:41
Still prefer the Sci-Fi section. The WW2 stuff is easy to copy... Sci-Fi takes some thought!

Lukas W
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Posted: 25th Nov 2004 22:19
Quote: "You can make games that look way better than that in DBPro. Well I say 'you'... "

I take that as a complimant


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk

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