Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / network functions version of directplay

Author
Message
Argon Knight
17
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Gastonia, NC, USA
Posted: 3rd Dec 2004 01:23
Which version of DirectPlay do the network functions use?

just curious....
OSX Using Happy Dude
16
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 3rd Dec 2004 01:30
DX 8 - It hasn't been updated yet.

Walk softly... and carry a big gun...
IanM
Retired Moderator
17
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 3rd Dec 2004 04:25
I was under the impression that Mike converted the multiplayer commands to DX9 some time ago.

*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins and source code http://www.matrix1.demon.co.uk
Argon Knight
17
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Gastonia, NC, USA
Posted: 3rd Dec 2004 05:37
I guess technically DX9 uses the DX8.1 directplay, which has a slight change over directplay 8.0.

so then, how to we tell DGSDK to use a set port number? I thought we could in DX8.
OSX Using Happy Dude
16
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 3rd Dec 2004 06:05
DirectInput still uses V8 according to the executable, so its possible he may have (although I didn't think so).

Walk softly... and carry a big gun...

Login to post a reply

Server time is: 2019-10-14 13:47:56
Your offset time is: 2019-10-14 13:47:56