Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / MOHAA Level Editor and DBP?

Author
Message
Fallen
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Portugal
Posted: 10th Jan 2003 13:49
IS this possible? I made one map to use im mohaa and it would be great to use in darkbasic. The file is a pk3 file but when I ope it in quark it say that is bsp file but since quark dont support mohaa it cant open it..If this cant be done whats is the game that I have to choose to make a map in quark so DBP can open it after?

Thanks in advance
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 10th Jan 2003 13:56
As far as I've heard, Half Life maps work best.


Van-B
UberTuba
21
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Brittania
Posted: 10th Jan 2003 15:46
What half life .map to .bsp converters do u use. All of the compile tools in resources crash on opening.

Life is a terminal disease.
You never survive it.
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 10th Jan 2003 16:03
I have no idea mate, never messed with .bsp (yet).

I'm thought the compiler was for .X to .BSP conversions.

Hopefully someone with the knowledge will show up soon.


Van-B
UberTuba
21
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Brittania
Posted: 10th Jan 2003 20:19
The one with db is. But i want a .map to .bsp compiler.
As I cant find any good freeware .x level editors.

Life is a terminal disease.
You never survive it.

Login to post a reply

Server time is: 2024-03-28 16:09:28
Your offset time is: 2024-03-28 16:09:28